Linguica Posted April 22, 2005 Among Doom speedrunners even suggesting the idea of doing Doom 2 Map07 pacifist was enough to get you laughed at and cyber-spit on. However a crazy man posited that such a run would be theoretically just barely sort of kind of maybe possible, given some vagaries of the Doom engine and picture perfect execution. So naturally someone did it. Will wonders never cease? 0 Share this post Link to post
Grazza Posted April 22, 2005 Linguica said:Among Doom speedrunners even suggesting the idea of doing Doom 2 Map07 pacifist was enough to get you laughed at and cyber-spit on.Hell, there wasn't even a place for it in the compet-n table. 0 Share this post Link to post
Scuba Steve Posted April 22, 2005 So nobody ever thought of trying this before? 0 Share this post Link to post
Linguica Posted April 22, 2005 Scuba Steve said:So nobody ever thought of trying this before? Given the fact that the distance you need to travel is basically the exact farthest distance you can possibly travel with the most ideal conditions, it's not surprising. 0 Share this post Link to post
Vile Posted April 22, 2005 I believe this has come up a few times in the past, so to reiterate from the Compet-N FAQ: "Q: Do you guys have a life? A: Actually, no ;)" 0 Share this post Link to post
Grazza Posted April 22, 2005 Scuba Steve said:So nobody ever thought of trying this before? Linguica said:Given the fact that the distance you need to travel is basically the exact farthest distance you can possibly travel with the most ideal conditions, it's not surprising. Yeah, it's not just that you have to be running at top speed in exactly the right direction. You also have to be at precisely the right coordinates at the time when the engine makes its calculations. This is to get the full benefit of a weird "levitation" effect arising from an engine bug. Any further forward or backward at that point, and you fall too low and don't reach the platform. I presume that Vile adding a rocket boost to Dashiva's original idea gave him a margin for error, though I imagine it was very small indeed. It's not that no one had thought of it, just that it was thought to be a physical impossibility until Dashiva's new research into the precise dynamics that make it possible. 0 Share this post Link to post
RjY Posted April 23, 2005 First rocket jumping off a mancubus now this I didn't realise you were allowed rocket jumps or to even fire your weapons at all in pacifist runs(!) Is there a demo category called "stealth running" or something? Maybe I just got it mixed up with that, heh 0 Share this post Link to post
Schneelocke Posted April 23, 2005 RjY said:First rocket jumping off a mancubus now this I didn't realise you were allowed rocket jumps or to even fire your weapons at all in pacifist runs(!) Is there a demo category called "stealth running" or something? Maybe I just got it mixed up with that, heh You are allowed to use weapons, blow up barrels and all that in a pacifist run; you just aren't allowed to directly or indirectly hurt monsters (causing infighting does not count as indirectly hurting monsters, though). 0 Share this post Link to post
Job Posted April 23, 2005 This makes me wish I could run demos. Why can't they just re-record these demos in a normal video format instead of having to do some gayzor crap with PRBoom or whatever? 0 Share this post Link to post
Fredrik Posted April 23, 2005 Um, wouldn't that be like rendering text files to bitmaps just because you don't want to do gay crap with Notepad? 0 Share this post Link to post
Tormentor667 Posted April 23, 2005 Just curious, what is "Pacifist" style? 0 Share this post Link to post
Fredrik Posted April 23, 2005 http://doom.wikicities.com/wiki/UV_pacifist 0 Share this post Link to post
Schneelocke Posted April 23, 2005 Job said:This makes me wish I could run demos. Why can't they just re-record these demos in a normal video format instead of having to do some gayzor crap with PRBoom or whatever? What's the problem with using prboom? All you need to do is prboom -iwad doom2.wad -playdemo pa07-041.lmp which really takes less effort than posting on the doomworld forums. :) 0 Share this post Link to post
DOOM Anomaly Posted April 23, 2005 Schneelocke said:What's the problem with using prboom? All you need to do is which really takes less effort than posting on the doomworld forums. :) You're allowed to run this demo with PRboom? :D Edit: Nevermind, I just remembered that prboom doesn't work on my computer. :( 0 Share this post Link to post
Szymanski Posted April 23, 2005 Kudos to Dashiva and Vile, Doom's oddball behaviour strikes again. 0 Share this post Link to post
gemini09 Posted April 23, 2005 Demos worked fine for me with Doom2.exe. 0 Share this post Link to post
999cop Posted April 24, 2005 gemini09 said:Demos worked fine for me with Doom2.exe. If, and only if, your computer is capable of running doom2.exe. In which case, my XP doesn't do the trick. 0 Share this post Link to post
DOOM Anomaly Posted April 24, 2005 NiGHTMARE said:Have you tried Dosboxing it? May I ask how one would use dosbox to see the demo? Games in DOS don't work for me at all anymore. 0 Share this post Link to post
myk Posted April 24, 2005 Your computer is likely a mess if it can't run PrBoom, but you could also try Eternity or even Doom95 to watch the demo in question. Doom2 could work with Windows 95 compatibility on and -nosound, as well. 0 Share this post Link to post
grutsch Posted April 24, 2005 DOSbox (can be downloaded at sourceforge.com; bla here is a link http://dosbox.sourceforge.net/news.php?show_news=1) is not to be confused with the dosbox implemented in WinXP (compatiblity mode, or what it is called). 0 Share this post Link to post
DOOM Anomaly Posted April 24, 2005 myk said:Your computer is likely a mess if it can't run PrBoomPrboom used to work for me too. But since a long time ago, it doesn't. If I start game, the game starts but the screen is al black and my monitor displays some "VGA mode not support". My guess is that my monitor cannot handle it or something. 0 Share this post Link to post