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Corrupted Marine

creating a JDoom mod

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ive never, ever, edited for jdoom. i was wondering if someone could point me in a direction to create levels for jdoom. i want to learn how to create 3D models and use dinamic lighting.

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Well go to

doomsdayhq.com and you can get the "XG and Lindef Referances". these will enable you to make the custom DED's for the Dynamic lights and other things for the Models.

Dynamic lights are "decorations" added to textures, sprites/models, or a "light thing" Also, when making the aforementioned lights, you will want to add "light maps" to the top/bottom/side so that you may add an increased "realism" to the lighting....

You are probobly asking how do i do this? well here is an excerpt from my ded for my project "fatal disaster"


Example...

Decoration {
Flat = "LT10OFF"; <-- texture name
Flags = "dcf_ext"; <--flag
Light {
Color { .9 .9 .9 };
Offset { 32 3 };
Halo radius = .0; <--halo size
Radius = .5; <----light area size
Flare texture = 1;
Levels { 40 42 }; <- min light level for light activation

Top map = "duolite";<---light maps
Bottom map = "duolite";
Side map = "duolite";
};


The "light map" is a .png file in greyscale that gives the dynamic light "texture"

look at these shots for examples of what textured lights and dynamic lights in Jdoom look like...

my shots site..http://www.angelfire.com/games5/darkshadow2004/Screens

and my project WIP http://wip.paci-fist.org/?a=listwads&wad=474

But i recommend that you download the xg and ded reference texts from the doomsday website. If you have any questions...e-mail me at...darkshadow433@hotmail.com

good luck :)

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corrupt_marine said:

ive never, ever, edited for jdoom. i was wondering if someone could point me in a direction to create levels for jdoom. i want to learn how to create 3D models and use dinamic lighting.


You download "The aztec" from
http://www.sitters-electronics.nl/Game.html

Unpack the PK3 and
In the wad file are much DED definitions for models and light.

Good luck.

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