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ultdoomer

OpenGL and Direct3D

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Can someone explain the difference between the two rendering modes? jDoom supports both, I've tried both, and they seem exactly the same.

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It's all in what graphics library it uses. The difference is usually negligible to the end-user, unless for some reason your video card doesn't support one or the other.

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The principle difference between Direct3D and OpenGL is that Direct3D is a Microsoft product that only works on Windows. OpenGL is a company-neutral open standard which works on Windows, MacOS X, Linux, and other operating systems.

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