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DoomBuilder: something to think about

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I'm sitting here, making my first map ever... and I'm starting to think that it'd be useful to have an item enumerator. Let me explain:

On one side, you'd have the total amount of ammo stored in the map. The program would tally up the total damage you could do with that ammo. On the other side, it counts enemies and their health. It'd help game balance a lot.

I was thinking of other comparisons to make, but stuff like balancing health is more dependent on player skill...

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I'm pretty sure there's an external program that does this (dunno it's name, but I'm sure somebody will link to it).

But yeah, I think that could actually be a pretty helpful feature to add to editors.

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Yeah! Great idea. Then of course you'd add some extra ammo to top it off so you dont completely run out, so you can balance in any way you want- ammo conservationist needed, or rambo guns-blazing style!

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With combo/check boxes to allow filtering by skill level of course.

DO IT

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The Flange Peddler said:
I'm pretty sure there's an external program that does this (dunno it's name, but I'm sure somebody will link to it).

Correct; like TCount, Stat, and DOOM Things Analyzer.

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Ah. I figured as much. But still-- I thought of it without standing on the shoulders of giants, so RAWR!

/me downloads that stuff

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