Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
Sign in to follow this  
Nmn

Grubber's Terrain Util

Recommended Posts

Um. Though I wont support the request per se, I do feel that it will be integrated into things (especially DB) as the technology gets more refined.

Oh. And I also feel that if SLADE keeps getting updated, it could seriously turn into a great builder, creating some healthy competition between DB and Slade. wouldnt that be cool.

Share this post


Link to post

I tried that terrain tool, but it is VERY inefficient. ZDoom even runs slow when walking overthe terrain. Im sure with some tweaking you could get it better at the cost of terrain detail, but this is a bad idea in general. Many sectors = fine, but many linedefs in your sight at once = bad. I dont think its a goode idea to implend this, not yet at least.

Share this post


Link to post
Bloodshedder said:

I noticed some pretty severe framerate issues on somewhat larger maps I tried out.


Same, especially when I incorporated the terrain into a medium sized/detailed level the framerate hit the bricks.

Share this post


Link to post

Currently Grubber is opemising the code and Randy is wondering how much work it would be to add a real terrain engine to the game, so this might turn out ok.

Share this post


Link to post

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
Sign in to follow this  
×