Nmn Posted May 13, 2005 I think it would be great if it was included in the next release as either an external util or as an integrated (accessible from DB) thing. Would surely help in creating Zdoom maps. http://www.doomworld.com/vb/showthread.php?threadid=31975&pagenumber=1 0 Share this post Link to post
Jehar Posted May 13, 2005 Um. Though I wont support the request per se, I do feel that it will be integrated into things (especially DB) as the technology gets more refined. Oh. And I also feel that if SLADE keeps getting updated, it could seriously turn into a great builder, creating some healthy competition between DB and Slade. wouldnt that be cool. 0 Share this post Link to post
CodeImp Posted May 13, 2005 I tried that terrain tool, but it is VERY inefficient. ZDoom even runs slow when walking overthe terrain. Im sure with some tweaking you could get it better at the cost of terrain detail, but this is a bad idea in general. Many sectors = fine, but many linedefs in your sight at once = bad. I dont think its a goode idea to implend this, not yet at least. 0 Share this post Link to post
Bloodshedder Posted May 13, 2005 I noticed some pretty severe framerate issues on somewhat larger maps I tried out. 0 Share this post Link to post
Use Posted May 14, 2005 Bloodshedder said:I noticed some pretty severe framerate issues on somewhat larger maps I tried out. Same, especially when I incorporated the terrain into a medium sized/detailed level the framerate hit the bricks. 0 Share this post Link to post
Linguica Posted May 14, 2005 Yeah the Doom engine simply wasn't made to handle big varied terrain. 0 Share this post Link to post
killingblair Posted May 15, 2005 Currently Grubber is opemising the code and Randy is wondering how much work it would be to add a real terrain engine to the game, so this might turn out ok. 0 Share this post Link to post
CodeImp Posted May 16, 2005 Somebody stop him before ZDoom turns into a software-rendering-farcry-engine! 0 Share this post Link to post