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The edge of the world

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Copying one sector from an extreme corner of the map (near the boundaries) results in a "Run Time error '6'" (overflow error), and Doom Builder crashes.

Your big red box to outline the edge of the map world is exactly one map unit too small in all four directions.

Despite your red bounding box, it's still possible to scroll past any edge indefinitely.

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I know about the problem drawing in the corners. It appears the values are too high for distances calculations sqrt((x * x) + (y * y)) even when using as long integers :S Ill have to find a solution to that. Maybe its a good idea to limit the scroll to these bounaries, kinda.

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