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Jespin

Interactive story!

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Heres the deal, this is some what similiar to an text based RPG. The difference is that there are no "Level ups". Instead, you mustuse your wits to survive this hellish invasion (No pun intended.)
After the brief description of the area you will be given a few choices. If the choice has a -=CHANCE=- tag beside it, you will have about a 50/50 chance of surviving. Let's go!

You are in a 512x512 room. In front of you are two doors. One of them requires a blue key. On of the walls seems to have a few cracks in it. Near by is a shotgun with a few shells beside it.
What do you want to do?

1. -=chance=- Pick up the shotgun.
2. Take the unlocked door
3. Examine the cracked wall.

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(Picks up the shotgun)

I'm not going anywhere without my boomstick.

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One question,
why am I in 50% danger of dieing by picking up the shotgun?
If it´s supposed to be a trap, then it´s not set up very good by you :P

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>Take the unlocked door
Taken.

:P

But seriously, if you're only going to provide a few choices each turn, you should make sure they make sense.

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Nmn said:

I'll examine the cracks.


The wall is a fake. Inside you can just make out two moving figures behind it...

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game over.

my, that was fun. The awesome descriptive paragraphs, the tension, the cold, calculating choices that a boy must make in order to become a man. Awesome stuff, bravo sir, bravo!

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I'm getting an error message, my computer does not support lame RPG's... damn, I *really* wanted to play this one.

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I make friends with the figures who turn out to be statues of figures. They say they will only talk to me if I
1. -=chance=- die
2. -=chance=- start over
3. -=chance=- fire the shotgun (if chosen) at one of the figures.

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