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wildweasel

Texture selection in Strife mode

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When making a map for ZDoom (Strife in Hexen) format, I make a few sectors, build the nodes, go into 3D mode, and attempt to open the texture selector. But the selector immediately crashes Doom Builder. It doesn't seem to matter if I turn off Mix Flat/Texture Resources.

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Tried it, works for me. But I used Doom2.wad as IWAD, I dont have Strife. If the IWAD doesnt matter then something else must be wrong, please provide enough information for me to find the bug.

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I believe there may be a slight difference in the TEXTURE1 or maybe the PNAMES lump structure in strife versus Doom. Perhaps that is causing the problem?

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CodeImp said:

Tried it, works for me. But I used Doom2.wad as IWAD, I dont have Strife. If the IWAD doesnt matter then something else must be wrong, please provide enough information for me to find the bug.



You can also use the shareware WAD. It uses the same different lump format. But this should be all you need:

typedef struct
{
	short	originx;
	short	originy;
	short	patch;
} strifemappatch_t;


typedef struct
{
	char		name[8];
	WORD		Flags;			
	BYTE		ScaleX;			
	BYTE		ScaleY;			
	short		width;
	short		height;
	short		patchcount;
	strifemappatch_t patches[1];
} strifemaptexture_t;

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