wildweasel Posted June 13, 2005 When making a map for ZDoom (Strife in Hexen) format, I make a few sectors, build the nodes, go into 3D mode, and attempt to open the texture selector. But the selector immediately crashes Doom Builder. It doesn't seem to matter if I turn off Mix Flat/Texture Resources. 0 Share this post Link to post
CodeImp Posted June 13, 2005 Tried it, works for me. But I used Doom2.wad as IWAD, I dont have Strife. If the IWAD doesnt matter then something else must be wrong, please provide enough information for me to find the bug. 0 Share this post Link to post
Enjay Posted June 13, 2005 I believe there may be a slight difference in the TEXTURE1 or maybe the PNAMES lump structure in strife versus Doom. Perhaps that is causing the problem? 0 Share this post Link to post
Graf Zahl Posted June 13, 2005 CodeImp said:Tried it, works for me. But I used Doom2.wad as IWAD, I dont have Strife. If the IWAD doesnt matter then something else must be wrong, please provide enough information for me to find the bug. You can also use the shareware WAD. It uses the same different lump format. But this should be all you need: typedef struct { short originx; short originy; short patch; } strifemappatch_t; typedef struct { char name[8]; WORD Flags; BYTE ScaleX; BYTE ScaleY; short width; short height; short patchcount; strifemappatch_t patches[1]; } strifemaptexture_t; 0 Share this post Link to post