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doom2day

RE :Mix textures and flats resources

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The option to mix textures and flat resources should be set as you make a new map instead of turning it on/off every time you make a new map. A little conveivence for me and maybe others. Would this be possible?

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I was actually thinking of moving the Mix Textures/Flats options to the game configuration files. So that it depends on the configuration you choose if they will be mixed or not. After all, it IS an engine-specific feature, so it does belong there.

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I agree, I'm working on a zdoom map and a boom-compatible map at the moment, and it's somewhat annoying to have to change the option every time I switch between the two. An engine specific switch sounds best.

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I would also like it when the textures and flats are listed together for them to be together as a group like the textures in alphabetical order then the flats in alphabetical order, not the flats and textures in alphabetical order together.

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