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Fredrik

Doom Wiki article about architecture in Doom levels

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I have created a page on the Doom Wiki to describe architecture in Doom levels (PWADs and IWADs).

This could become a great article, as there is plenty to write about. Please help out!

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Not sure exactly what you're asking. Are you trying explain how certain architecture is made in the engine?

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Yeah, and discuss those architectural features that appear in almost every WAD (nukage pools, computer screens on walls, etc).

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I find those dams or causeways (not sure what the correct English term would be) a typical element of the Doom architecture. They are used like brdiges, but since true bridges need "room over room" those dams are the Doom counterpart of a bridge.

Another thing is windows that open to other rooms... this is very common in Episode1.

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I'm not a writer in the least bit, but I helped out as much as I could. I added 'doors' and 'windows' to the list.

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