Fredrik Posted June 21, 2005 I have created a page on the Doom Wiki to describe architecture in Doom levels (PWADs and IWADs). This could become a great article, as there is plenty to write about. Please help out! 0 Share this post Link to post
Bucket Posted June 22, 2005 Not sure exactly what you're asking. Are you trying explain how certain architecture is made in the engine? 0 Share this post Link to post
Fredrik Posted June 22, 2005 Yeah, and discuss those architectural features that appear in almost every WAD (nukage pools, computer screens on walls, etc). 0 Share this post Link to post
Tetzlaff Posted June 22, 2005 I find those dams or causeways (not sure what the correct English term would be) a typical element of the Doom architecture. They are used like brdiges, but since true bridges need "room over room" those dams are the Doom counterpart of a bridge. Another thing is windows that open to other rooms... this is very common in Episode1. 0 Share this post Link to post
Chopkinsca Posted June 23, 2005 I'm not a writer in the least bit, but I helped out as much as I could. I added 'doors' and 'windows' to the list. 0 Share this post Link to post