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Mivalekan, the environment looks pretty good and all. What it needs is more of the decorations such as corpses and/or mutilated victims like the mauled victims hanging from the ceiling or the impaled humans. That stuff.

P.S.: The environment looks very gloomy so far, mainly with that 3D sky. The sky looks like it was from the wad City of The Damned.

-Alando1

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Could need some more decorations as Alando said.
In shot1, it might be a good idea to add another height variation to the floor...
e. g. put a rectangular sector in there and lower it by 8 units.
The castle like thingy in shot 2+3 could use an edge on the ceiling, sorrounding the outer walls.

Looks very good so far, keep it up :)

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I'd do something about the skybox. Maybe make it a bit brighter. With Doom's pallette, red tends to turn an ugly brown in dark rooms. Other than that is looks very nice.

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If I were you, I would match the lightlevel so that whenever you fired your weapons the whole place would flash in red.

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AgentSpork said:

I'd do something about the skybox. Maybe make it a bit brighter. With Doom's pallette, red tends to turn an ugly brown in dark rooms. Other than that is looks very nice.


It's just the screenshot. In-game the skybox looks very nice. The skybox was actually copied from Tormentor667's City of the Damned, I only used it as an example so I could learn how to do custom skyboxes. I'll probably end up changing it before I release the map.

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I knew you were using Tormentor667's sky box from City of the Damned!

-Alando1

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