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CommanderHoek

sky textures

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skulltag comes with sky textures when you use "additional textures from a wad file". how can i get those sky textures to be part of the sky?

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A mapinfo lump should do the trick. Create a lump in your wad named MAPINFO, and add something like this:

map map01 "Some Random Map"
next map02
cluster 1
sky1 someskytexture 0.2 //scrolls texture at 0.2 speed
music d_runnin
Of course, your sky texture would be the name of whatever sky texture it is that you want to use. For more information on MAPINFO, I'd take a look at this ZDoom Wiki Article

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