Judge_Dredd Posted June 27, 2005 Punisher TC is no longer on hiatus. We're starting again from scratch, but using jDoom this time around. We could use a modeller, a coder, someone who's good with DEHACKED, a weapon designer, and someone who can do good graphics. 0 Share this post Link to post
kristus Posted June 27, 2005 and also someone to do all the other things while I collect lint from my bellybutton. 0 Share this post Link to post
Darkhaven Posted June 27, 2005 kristus said:and also someone to do all the other things while I collect lint from my bellybutton. Wow, you are unimaginably intelligent. You must secretly be on the team and know what we're doing and how we're doing it. :P 0 Share this post Link to post
Chrono_T Posted June 27, 2005 Damnit! jDooM. :( I was looking forward to this too. :(( 0 Share this post Link to post
Judge_Dredd Posted June 27, 2005 There will also be a ZDoom version of Punisher TC. 0 Share this post Link to post
darknation Posted June 27, 2005 bet you pound notes to mouse turds that we will see neither. 0 Share this post Link to post
Lizardcommando Posted June 28, 2005 Heh, I saw a Punisher TC in the works for Wolfenstein 3D a while back. 0 Share this post Link to post
Remilia Scarlet Posted June 28, 2005 I'm just curious is all, but since you're making it in jDoom, why use Dehacked patches and not DED definitions? 0 Share this post Link to post
Darkhaven Posted June 28, 2005 We're using both, actually; apparently jDoom doesn't allow for changes to weapon frames via DED definitions along with a few other things. 0 Share this post Link to post
kristus Posted June 28, 2005 Why are you making it for both Zdoom and Jdoom? Oh nevermind, I don't want to know. 0 Share this post Link to post
Darkhaven Posted June 28, 2005 kristus said:Why are you making it for both Zdoom and Jdoom? Oh nevermind, I don't want to know. Chrono_T said:Damnit! jDooM. :( I was looking forward to this too. :(( Uh... 0 Share this post Link to post
Darkman 4 Posted June 28, 2005 kristus said:Why are you making it for both Zdoom and Jdoom? Oh nevermind, I don't want to know. JDoom to please the graphic whores who don't know about ZDoom GL and ZDoom for everybody else. Duh. >_> 0 Share this post Link to post
Judge_Dredd Posted June 30, 2005 Aside from questions on the lines of "Why both ZDoom and jDoom?", creative input would be appreciated. 0 Share this post Link to post
kristus Posted June 30, 2005 Creative input? About what? You can't please everyone, so why bother? 0 Share this post Link to post
Darkhaven Posted June 30, 2005 kristus said:Creative input? About what? You can't please everyone, so why bother? Particularly about "what kinds of maps would you like to see," "What Punisher moments do you really want to see in a mod," that kind of thing. And we're bothering because some people don't have the graphics cards to put out for 200MB of texture data. 0 Share this post Link to post
Judge_Dredd Posted July 11, 2005 *Er...Bump...* What do you guys think? Should The Punisher TC be cutscene-heavy or no? What I mean is, would you like for there to be several cutscenes to convey the story better than the few text screens in regular Doom 2? An example would be, say, entering Joan and them's apartment, and Bumble inviting you (Frank Castle, The Punisher) to have some dinner with them. The Punisher would eat (3rd person now), and end the scene with full health. Later, in Frank's apartment, the window would bust out and several enemies would enter, the Punisher spinning around and pressing one of the secret buttons in the dresser to retrieve a gun. 0 Share this post Link to post
Nmn Posted July 11, 2005 mallis said:bet you pound notes to mouse turds that we will see neither. Hate to sound like an asshat, but I must agree. This looks rather unpromising :( Especially after the first post. So who do You have? Idea guys and story writers? 0 Share this post Link to post
Corrupted Marine Posted July 11, 2005 actually, i was doing guns for the project. but, Judge_Dredd hasnt managed to stay in touch with me... 0 Share this post Link to post
Torn Posted July 11, 2005 Judge_Dredd, before you start asking for help on your new mega-cool-and-whatnot project, make sure you have something to show first (screenshots, map downloads, etc). Keep in mind we've already seen thousands of upcoming projects that actually never got done. 0 Share this post Link to post
Corrupted Marine Posted July 11, 2005 yeah thats what i was tryin to tell him. Get screenies first! 0 Share this post Link to post
jute Posted July 12, 2005 Judge_Dredd said:Bumble inviting you (Frank Castle, The Punisher) to have some dinner with them. the character's name is mr. bumpo, not bumble. 0 Share this post Link to post
Darkhaven Posted July 12, 2005 mallis said:bet you pound notes to mouse turds that we will see neither. Limey Brit Oh, and screenshots soon. Keep your damn shorts on, me and Dredd have been working as hard as possible :P 0 Share this post Link to post
Nmn Posted July 12, 2005 Darkhaven said:Limey Brit Oh, and screenshots soon. Keep your damn shorts on, me and Dredd have been working as hard as possible :P Just like Xdoom? 0 Share this post Link to post
Darkhaven Posted July 21, 2005 Nmn said:Just like Xdoom? YES, JUST LIKE XDOOM. Screenshots in T - 30 seconds, of MAP05 and MAP15... lol remake of D64 map01 0 Share this post Link to post
Judge_Dredd Posted July 21, 2005 There is now a screenshot. It's here: http://img323.imageshack.us/img323/8862/doom00290mw.png It's an extremely early version of Map05, titled Displace Incorporated: Infiltration. The story of it is as follows: ARC (American Research Corporation) does experiments on humans, but they outsource it to one of the corporations they own (Kinda like Microsoft and some of its stuff). This company, Displace Incorporated, tests the effects of experimental phase energy weapons on people. They have Spacker Dave, and you have to go get him and the other people they've captured at random. It also seems to you that they've been toying around a bit among other areas of mystery-sciences. You can also try and find out what they've been up to in other areas, it would help explain why this place is so creepy-feeling. Map15: Return to Displace You hear reports that refuted crime boss Hammerhead has been seen going into Displace several times, and money has changed hands several times as well. This is no protection racket. It's big. Hammerhead has Joan, and you highly suspect she's been taken there for questioning and possibly torture. You have to go back. You have to save Joan. You can't afford to lose anybody else. http://img323.imageshack.us/my.php?image=doom00011fr.png : City Rooftops http://img323.imageshack.us/my.php?image=doom00006sy.png : City Rooftops 2 0 Share this post Link to post
Nmn Posted July 21, 2005 Darkhaven said:YES, JUST LIKE XDOOM. Screenshots in T - 30 seconds, of MAP05 and MAP15... lol remake of D64 map01 Than I'm happy the projects aren't dead :) 0 Share this post Link to post
Vegeta Posted July 21, 2005 Why don't you make just a weapon and monster mod first? I think some characters from Spawn could fit in, the Violator particulary could be easy to implement. 0 Share this post Link to post
Judge_Dredd Posted July 22, 2005 Question to everyone: Who (or what, in the case of an organization) would you like to see as the main villain in the Punisher TC? Reasonable answers only, please. 0 Share this post Link to post