doom3 Posted July 3, 2005 How can I make a door open or make something happen when a certain monster is killed? (Like in e1m8, e2m8, e3m8, and e4m8) 0 Share this post Link to post
MikeyScoots Posted July 3, 2005 It depends on the enemys your using. It only works on the levels you described, and is reffered to as Sector Tag 666. And it doesnt open a door, it uses line Floor lower to lowest. In Doom2 Map07 tag 666 lowers ther walls for the arachnotrons and tag 667 raises floor to highest texture or something like that. 0 Share this post Link to post
DooMer87 Posted July 3, 2005 kinda similar to when you grab a key in E1M4 in the room surrounded by sludge, the door opens. But you can tell, once you step in the area where you took the key again, the doors will open/close again. 0 Share this post Link to post
Grazza Posted July 3, 2005 This thread is one of several in these forums that contain a fair amount of relevant information (scroll down a bit). This is another. Or have a look through these (that was the result of "Search Forums" for "tag 666 667"). 0 Share this post Link to post
Zeg-Vok Posted July 3, 2005 Isnt there a killgroup ACS function somewere? would that do anything? 0 Share this post Link to post
impClaw Posted July 15, 2005 if you use zdoom assign a Door_Open to the thing, when he dies the door will open ;) for multiple enimies use thing script: #include "zcommon.acs" script 1 OPEN { if (ThingCount(ThingType, TID) == 0) { Door_Open(Tag, Speed); ACS_Terminate(1, MapNumber); } delay(5); restart; } 0 Share this post Link to post