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Apothem

This is driving me NUTS!!!

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Okay all my for loops are being ignored!! Blargh! And i'm positive i've got these damn things right.
What's really funny is that all the debug prints i put in there execute perfectly and in the right order, but for some reason the engine just doesnt wanna acknowlege i have for loops in there.... Go figure



#include "zcommon.acs"
int a;
int b;
int c;
int e;
int g;
int h;
int j;

Script 1 ENTER
{
if (j == 0)
{
Thing_ChangeTID (0, 1338);
b = GetActorProperty(1338, APROP_Health);
acs_execute(101,0,0,0,0);
j = 1;
}

if (g == 1)
{
g = 0;
print(s:"Recharging Health");
b = GetActorProperty(1338, APROP_Health);
a = 0;
for (a = 1; a > 100; a++)
{
if(GetActorProperty(1338, APROP_Health) < b)
{
b = GetActorProperty(1338, APROP_Health);
acs_execute(102,0,0,0,0);
break;
}
print(i:a);
delay(5);
Healthing(1,1338);
b = GetActorProperty(1338, APROP_Health);
}
print(s:"Recharge Successful!");
delay(35);
acs_execute(101,0,0,0,0);
}
delay(5);
restart;
}

Script 2 (void)
{
Damagething(20);
}

Script 101 (void)
{
Print(s:"Checking health");
if(GetActorProperty(1338, APROP_Health) < b)
{
b = GetActorProperty(1338, APROP_Health);
acs_execute(102,0,0,0,0);
acs_terminate(101,0);
}
delay(3);
restart;
}

Script 102 (void)
{
print(s:"Attempting recharge");
for(e = 1; e > 1000; e++)
{
delay(35);
if (GetActorProperty(1338, APROP_Health) < b)
{
b = GetActorProperty(1338, APROP_Health);
e = 1;
}
}
print(s:"Attempt successful!");
delay(35);
g = 1;
}

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Of course they are ignored. You have to change all the comparisons in them from '>' to '<'.

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Graf Zahl said:

Of course they are ignored. You have to change all the comparisons in them from '>' to '<'.


-_-; O M F G This is the last time i stay up all night to try and code anything ever again.... I feel really really retarded now.

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Learn to comment your code, approx. one line comment for every line of code (not counting closing brackets like } ) in your comments, write in plain english what you intend to do. Helps a lot to see what is supposed to be happening so you can compare it with the code your wrote.

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Yeah, i really should, but instead of that, i usually use print(); because it lets me know how it's runnin in game. But you're still right, and that's the way it is with ALL my projects, i didnt start using indentation untill recently but i really should start commenting, it'd help a lot with readablity

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