deathz0r Posted July 8, 2005 OMG Weapons! (and Monsters) is now officially complete and is in /incoming. If you can't wait that long, then download it from here! http://deathz0r.unidoom.org/files/omgwpns.zip Screenshots with doom2.wad: MAP01 MAP15 MAP26 Promo videos, packed with more action than Action Doom: http://deathz0r.unidoom.org/junk/omgwpns.avi - 2:48, 12mb, XviD codec required (NEW VERSION WITH MORE AWESOME) http://deathz0r.unidoom.org/junk/omgwpns2.avi - 1:25, 8mb, XviD codec required (demostration of anti-boss weapon) Works on any map (EDIT: and most Ultimate Doom maps!), as long as there's no scripts referring to specific monsters. This little mod requires the absolute latest version of the ZDoom Community Extended Build. New weapons count: 20 New monsters count: 43 READ THE TEXT FILE 0 Share this post Link to post
Khorus Posted July 8, 2005 Very fun and interesting :) Makes playing Gotcha pistol start on UV hard again. Very well balanced mod. Well done. 0 Share this post Link to post
Bashe Posted July 8, 2005 deathz0r said:more action than Action Doom No...that's not true...that's impossible! NOOOOOOO!!! :Þ Cool mod, Deathz0r. 0 Share this post Link to post
Crazy doomguy Posted July 8, 2005 I downloaded this WAD but it was put into Microsoft Excel and I couldnt play it why i this 0 Share this post Link to post
Nmn Posted July 8, 2005 Crazy doomguy said:I downloaded this WAD but it was put into Microsoft Excel and I couldnt play it why i this o_____________O 0 Share this post Link to post
Bashe Posted July 8, 2005 Crazy doomguy said:I downloaded this WAD but it was put into Microsoft Excel and I couldnt play it why i this W...T...F Try using it with ZDoom... :S 0 Share this post Link to post
Xenophon Posted July 8, 2005 Why the hell would you even open a WAD with excel anyway O_o 0 Share this post Link to post
Grazza Posted July 8, 2005 Actually you get quite an interesting chart in Excel if you select the entire spreadsheet and make a Radar chart. I couldn't get it to open with Powerpoint though, and playing it with ModPlug Player is no good either. :( 0 Share this post Link to post
Nightmare Doom Posted July 8, 2005 Hey deathz0r How is "Internet made Stupid" coming along? 0 Share this post Link to post
deathz0r Posted July 9, 2005 It's going good for the most part. I might take some ideas from OMGWPNS and add them into do-tims (like I did vice-versa). 0 Share this post Link to post
jute Posted July 9, 2005 Grazza said:Actually you get quite an interesting chart in Excel if you select the entire spreadsheet and make a Radar chart. I couldn't get it to open with Powerpoint though, and playing it with ModPlug Player is no good either. :( cooledit usually garners interesting results, especially if the .wad has lots of sounds. 0 Share this post Link to post
Caco-Puff Posted July 9, 2005 Why wont this wad load in Il-2 Sturmovik? 0 Share this post Link to post
chaoscorp Posted July 10, 2005 question: How did you capture the video? I mean seriously. I want to do that too. If you can tell me then write it here down. CHAOS:.... 0 Share this post Link to post
deathz0r Posted July 10, 2005 I use HyperCam to record the video, VirtualDub for postprocessing and ffdshow for adding subtitles. 0 Share this post Link to post
Piezo Posted July 10, 2005 Wow, Deathzor, you've been hard at it. Is any of that stuff from the monster resource wad? I'm thinking the giant monsters ought to have lower pitch sound effects of their own, IMHO. Also, how would you compare HyperCam to Fraps? I know someone who uses Fraps exclusively, but I've heard it isn't is good as other recording programs. 0 Share this post Link to post
Csonicgo Posted July 10, 2005 those monsters are his own creations. colours and all. Remember the doom pallete changes that were supposed to be in the original doom? well, Deathz0r's using those. 0 Share this post Link to post
Nightmare Doom Posted July 10, 2005 I have a question Is the Giant Cacodemon Invulnerable? 0 Share this post Link to post
deathz0r Posted July 10, 2005 Piezo said:Wow, Deathzor, you've been hard at it.Thanks a lot.Is any of that stuff from the monster resource wad? I'm thinking the giant monsters ought to have lower pitch sound effects of their own, IMHO.There's nothing from the monster resource WAD. Like CSonic said, it's 100% my own creation. I'll add lower pitched sounds for the giant monsters.Also, how would you compare HyperCam to Fraps? I know someone who uses Fraps exclusively, but I've heard it isn't is good as other recording programs.HyperCam and Fraps work in different ways. Fraps only works with programs that utilise Direct3D and OpenGL, while HyperCam works more... effectively with software-rendered programs such as ZDoom, considering you disable video acceleration. You're also able to choose your own preferred encoder with HyperCam, whereas it's not possible with Fraps (only does uncompressed).Nightmare Doom said:Is the Giant Cacodemon Invulnerable?No, the second video proves that. =P 0 Share this post Link to post
Pure Hellspawn Posted July 11, 2005 Nice one deathZor. I wish I had the patience to be able to do such a project, but I unfortunately don't. 0 Share this post Link to post
alando1 Posted July 17, 2005 Message for Deathzor, When I tried your omgweapons on ZDoom 96, an error message came up saying that there was a script error in the DECORATE lump in line 8. Can you tell me if this error is really the script or is it ZDoom itself. Please notify me ASAP because when I looked at the screen shots for this it looked really cool as well as fun. (Don't worry about the other message on the other thread about your weapon wad, it's the same one as this but modified.) -Alando1 0 Share this post Link to post
Bashe Posted July 17, 2005 deathz0r said:This little mod requires the absolute latest version of the ZDoom Community Extended Build 0 Share this post Link to post
In the name of GWAR Posted July 21, 2005 This is pretty much one of the best wads i ever played, but somethings don't tend to make sense......OK, i was playin suburbs on DOOMII and after like 10 mins into game i killed all archs amd all the imps. then a barrage of imps jus come out of no where! this has never happened before..... is there like a monster that summons imps or something because i was runnin out of ammo and was basiclly thrown my chainsaw and picking it back up over and over again.... If there is a monster that can summon imps......COOL! 0 Share this post Link to post
NightmareZer0 Posted July 21, 2005 alando1 said:Message for Deathzor, When I tried your omgweapons on ZDoom 96, an error message came up saying that there was a script error in the DECORATE lump in line 8. Can you tell me if this error is really the script or is it ZDoom itself. Please notify me ASAP because when I looked at the screen shots for this it looked really cool as well as fun. (Don't worry about the other message on the other thread about your weapon wad, it's the same one as this but modified.) -Alando1 You know what PM is right? 0 Share this post Link to post
deathz0r Posted July 21, 2005 In the name of GWAR said:Tis there like a monster that summons imps or something because i was runnin out of ammo and was basiclly thrown my chainsaw and picking it back up over and over again.... If there is a monster that can summon imps......COOL! There is a revenant variation that summons basic imps, and an archvile variation that summons the advanced imps. Thanks for the comments as well. =] 0 Share this post Link to post
BFG'd Posted July 27, 2005 I'm having the same problem as Alando is, and I don't know what PM is. (Unless you're referring to private message, but I doubt it. 0 Share this post Link to post
DomRem Posted July 27, 2005 Actually, he was referring to Private Messages, but anyways... This requires the ZDoom Community Build. If you would have read deathzor's original post in the thread, Bashe's post, or even the text file that came with the wad, though, you would have known that. 0 Share this post Link to post
Vile1011 Posted July 27, 2005 Things like this make me appreciate the original doom2 levels all over again. 0 Share this post Link to post
In the name of GWAR Posted July 27, 2005 Vile1011 said:Things like this make me appreciate the original doom2 levels all over again. Ouch..... 0 Share this post Link to post