Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
Sign in to follow this  

(not) Planning a Project

Recommended Posts

I am not used to the lingo so when I say 'project' I mean new story, new texture/enemies/levels...the works.

When I get a better computer and when I can make Doom/D2 maps. I'd like to have a go at Doom3 maps. I don't have anything in mind right now but I've always found the thought of a project or a TC for doom3 quite intriguing and have made it one of my goals to help in the production of and/or even start my own.

Until I learn scripting, or supercool-editing-skillz I won't be much use I guess. But anyway my question to you is; in its most complex form ('cause it lends a wider range) what elements could you include in the planning and production of a project? And what exactly do these elements entail (if they aren't obvious)? Do the physics and AI complicate things?

Share this post

Link to post

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
Sign in to follow this