Lobo Posted July 24, 2005 EDGE 1.29 RC2 is out. You can get it from here New stuff since RC#1: --------------------------- - fixed bug with teleport spawner (type 7101). - fixed window depth changing in Win32. - fixed a possible lock-up in Win32. - fixed reloading of secondary attacks. - title screen doesn't blur at LOW detail setting. - support for #CLEARALL in weapons.ddf. - fixed demo sync when using menus. - allow weapon & thing sprites to have same base. - language is remembered in config file again. - better values for camera's near/far distances. - added support for hq2x graphics scaling. - Sound system retrofit for OpenAL - Win32 now uses SDL library for GFX & Control Devices. Stuff they forgot to mention: - New things Special - HOVER - New Ghost class for Things.ddf - improved doom-like lighting emulation - New RELOAD_RESET action for things.ddf - load DDF files specified directly on the command-line - NOZBUFFER special for things.ddf 0 Share this post Link to post
Scero Posted July 24, 2005 - NOZBUFFER special for things.ddf This one also works just fine in attacks.ddf Finally we can have super nifty (and CPU expensive :)) smoke and fire effects with a few hundred sprites floating around without any ugly "cliping" errors. And there was much rejoice *yay*! 0 Share this post Link to post
TheDarkArchon Posted July 24, 2005 Lobo said:RELOAD_RESET What does that do? 0 Share this post Link to post
Scero Posted July 25, 2005 Straight from Ajapted's log: 2005/06/04: Simplified the way monster reloading works, the RELOAD_CHECK action now increases the shot_count itself. Also added a new RELOAD_RESET action. Make of it what you want, but i think it resets the monster magazine, ie something which is used after the monster has finished it's reloading state. Unless of course Lobo did not do a typo, and it really is a new action for weapons.ddf, in which case i have no idea. Edit: spelling 0 Share this post Link to post
andrewj Posted July 25, 2005 Yeah RELOAD_RESET is for monsters, not weapons. Might not be that useful for actual reloading stuff (perhaps put it in resurrect states), but could be very handy when (ab)using the reload counter for another purpose. 0 Share this post Link to post
RTC_Marine Posted July 25, 2005 wow, this new version rules. too bad there isnt a new version of icd-ddf/se to make use of the features :\ 0 Share this post Link to post
Bashe Posted July 25, 2005 I can't seem to run regular EDGE. It complains that the wad is too new. 0 Share this post Link to post
wildweasel Posted July 25, 2005 As in, regular and not GL? EDGE in software mode has been discontinued - only the GL version works now. If you still want your unfiltered look, just turn off smoothing in the options. 0 Share this post Link to post
Lobo Posted July 25, 2005 So how is this new version working for you folks? Any problems? Lock-ups? Crashes? 0 Share this post Link to post
Bashe Posted July 25, 2005 WildWeasel said:As in, regular and not GL? EDGE in software mode has been discontinued - only the GL version works now. If you still want your unfiltered look, just turn off smoothing in the options. :( 0 Share this post Link to post
Derrick Posted July 26, 2005 The lighting is a lot more doomish and cooler looking. The manual reloading of weapons adds a cool realism factor. The built-in ddf checker found a bunch of errors that the 1.28a didn't report, so I was able to fix some issues in GoldenEye Doom2. 0 Share this post Link to post
RTC_Marine Posted July 26, 2005 Lobo: I have a a speed issue upon exiting it though, its strange, my computer slows right down (amd 1.2ghz, 768mb ram, geforce 4 mx440) and xchat becomes unresponsive, which is odd, I noticed xchat started using 99% cpu and started gobbling up ram. Something weird is happening there, there could be a problem with xchat, but it seems my whole system takes a while (1-3 minutes) to become responsive again after closing edge. 0 Share this post Link to post
Lobo Posted July 26, 2005 RTC marine, could you post a bug report at the EDGE site with a copy of your edge.log? Or you can send it directly to me and I'll pass it on if you prefer (firstgen-AT-gmail.com) 0 Share this post Link to post
Lobo Posted July 27, 2005 TheDarkArchon and RTC_marine: Did you guys send off your bug reports and debug info to any of the EDGE team? If not, then please do take the time to do it so it can be fixed for the next version. 0 Share this post Link to post
TheDarkArchon Posted July 27, 2005 There lies the problem. I don't have ANY debug information 0 Share this post Link to post
Lobo Posted July 27, 2005 Of course you do. We need: 1. dxdiag.txt ----------- this is generated by going to Start->Run and typing "dxdiag". When the screen finishes loading then hit that "save information" button and save the dxdiag.txt file somewhere. 2. edge.log ------------ In the directory where you have unzipped EDGE you will have an "edge.log": send us that too. 3. enhanced edge.log (optional) --------------------- If you're up for it, you could also call EDGE using the command "-DEBUGFILE C:\RC2Debug.txt" and then send us the file. 4. description of bug ----------------------- with as much detail as possible about how to cause it, what exactly happens etc. We'd be really grateful if you could take a few minutes to send us this info. My email is firstgen-AT-gmail.com (replacing "-AT-" with "@") 0 Share this post Link to post
RTC_Marine Posted July 27, 2005 Lobo: sorry for the delay, but it seems that RC2 doesnt want to reproduce the bug anymore, it works fine now. xchat and my system seems operate normally after exiting aswell. if you still want a log, I'll send it in. 0 Share this post Link to post
Lobo Posted July 27, 2005 Don't worry man: if it's working for you then everything's cool. 0 Share this post Link to post
Relica Religia Posted August 2, 2005 Actually, I had one concern. When I tested the beta, my mouse buttons 4 and 5 weren't recognized by the game anymore. It's kind of nagging, because those were my Use and Reload buttons. :/ 0 Share this post Link to post
andrewj Posted August 3, 2005 Relica Religia said:When I tested the beta, my mouse buttons 4 and 5 weren't recognized by the game anymore. EDGE is now using SDL for video & input, which seems to map the mouse-wheel onto buttons 4 and 5. Try simply rebinding those functions in the keyboard options menu. 0 Share this post Link to post