Kristian Ronge Posted July 26, 2005 Hello, I noticed the other night that both existing COMPET-N max runs for Requiem map 17 are invalid, as they leave monsters alive. See d.kth.se/~d99-kro/demos/rq17miss.zip]this zip for details and demos. So, is rq17 up for grabs now? 0 Share this post Link to post
Vile Posted July 28, 2005 Damn, that generated a real whirlwind of activity. Who will come out on top, I wonder... But seriously, that level has cool music. :) 0 Share this post Link to post
myk Posted July 28, 2005 Heh, I played the map a bit yesterday or the day before, but since I changed my keyboard config quite recently, I can't record anything remotely decent yet. 0 Share this post Link to post
VinceDSS Posted July 28, 2005 Kristian Ronge said:Hello, I noticed the other night that both existing COMPET-N max runs for Requiem map 17 are invalid, as they leave monsters alive. See d.kth.se/~d99-kro/demos/rq17miss.zip]this zip for details and demos. So, is rq17 up for grabs now? I guess there was a demopack somehow ? let's check if this demo is complete... 0 Share this post Link to post
Kristian Ronge Posted July 28, 2005 Both rq17 demos in the COMPET-N database are collected from the two existing demopacks for Requiem. I can't find any maxdemo at all for this map outside of those two... 0 Share this post Link to post
VinceDSS Posted July 29, 2005 are you sure all the monsters can be killed ? I didnt check the map myself... 0 Share this post Link to post
Grazza Posted July 29, 2005 Kristian's edited demos make it clear that the missed monsters are killable without difficulty. 0 Share this post Link to post
Kristian Ronge Posted August 10, 2005 ... and, apparently, Jonas "Chrozoron" Feragen's m2291145.lmp is *also* incomplete. There's a Caco left alive in one of the secret sectors. I'll post a demo shortly. EDIT: Here it is, as promised. 0 Share this post Link to post