Xanthier Posted July 27, 2005 Don't look for a download here, there isn't one. You'll have to wait for my wad to debut in this week's Newstuff. Til then, here are some screenshots. http://img384.imageshack.us/img384/8713/af08ow8sj.png http://img384.imageshack.us/img384/4066/af18we7cc.png http://img384.imageshack.us/img384/228/af104tr6vb.png http://img384.imageshack.us/img384/7406/af116gs0ut.png http://img384.imageshack.us/img384/9076/af126os1qz.png http://img74.imageshack.us/img74/8938/af141du2eq.png http://img74.imageshack.us/img74/4741/af132kd6wl.png http://img15.imageshack.us/img15/2070/af154nu1gy.png http://img15.imageshack.us/img15/9075/af41vh5mp.png http://img263.imageshack.us/img263/3757/af27bd.png http://img263.imageshack.us/img263/3580/af39kq.png http://img77.imageshack.us/img77/1968/af57fj0dv.png http://img77.imageshack.us/img77/4044/af63fd5pt.png http://img77.imageshack.us/img77/5999/af79wq8tx.png http://img15.imageshack.us/img15/3313/af87jq1qa.png http://img15.imageshack.us/img15/2199/af98wi0dv.png Oh and ignore textures that aren't properly aligned if you see them, they will be fixed. EDIT: Enlarged Screens by request 0 Share this post Link to post
Dutch Doomer Posted July 27, 2005 Altar of flesh hehehehe:D cool name, it kinda reminds me to something dunno what exactly. Its too bad you won't finish your other map, if you say it looked so bad then I believe you. Good luck on your new one, whe do get to see some screens when they are ready right :) 0 Share this post Link to post
Xanthier Posted July 27, 2005 Yeah that's right ;) probably not until at least the first or second week of August. It's not that the other was so bad, but more that my others are a cut above IMO. I need to do a design rehaul on parts and I really just want to get moving on my first WAD so I will save that one for later. Oh I'm thinking about posting screenshots before I get opinions on which music to use. 0 Share this post Link to post
Xanthier Posted July 31, 2005 okay now, which music track, and whatever else you feel like saying :P 0 Share this post Link to post
SlatheDoomer Posted July 31, 2005 Looks awesome. Just a suggestion. You might want to change the floor and wall textures in certain areas so the altars can contrast against them. Can't wait until you release it. -SlatheDoomer 0 Share this post Link to post
boris Posted July 31, 2005 This looks... uh... fleshy. Rather monotonous. 0 Share this post Link to post
sausage Posted August 1, 2005 hmm i think it looks great for gameplay but it kinda needs some different places like an outdoor part and stuff but other than that it looks exellent :-) the kinda music you'll need is a dark and quiet tune 0 Share this post Link to post
Xanthier Posted August 1, 2005 SlatheDoomer said:Looks awesome. Just a suggestion. You might want to change the floor and wall textures in certain areas so the altars can contrast against them. Can't wait until you release it. -SlatheDoomer thanks, the problem is the limited number of flesh related textures, can you use freedoom textures? regardless, if you have a suggestion, make it here. keep in mind most of these are all of the same room so they will look similar. I like the first room, so I wasn't really looking to change it much, but I'm still experimenting with textures a lot. keep in mind this is my first level so make the criticism constructive not vague. also what Doom2 music would fit this best? Oh and I've been adjusting textures so what you seen in the screens are not final, the room with the skull ceiling is completely different already. oh and a side issue is, how do I keep enemies from coming from way far away, I tried putting them in sectors and designating them to block sound and I tried making them deaf but neither seems to work like they should. and thanks guys, 0 Share this post Link to post
Xanthier Posted August 1, 2005 Zeg-Vok said:Thing_Deactivate? doombuilder? 0 Share this post Link to post
sausage Posted August 2, 2005 make it so they cannot se you and they are deaf.. .. .. in other words he is facing the wall 0 Share this post Link to post
Stealthy Ivan Posted August 2, 2005 A few texture changes and maybe a bit more detail and it should be a good wad! I will give it a chance! BTW for your enimies, keep them out of line of sight, and make them deaf, this should do the trick, also with the blockmonster tag set on lines, make sure your line is aimed at the monster not away... 0 Share this post Link to post
duncan Posted August 3, 2005 Hmm that's a lot of brain! Looks quite interesting, I'd give it a shot 0 Share this post Link to post
sausage Posted August 3, 2005 when it comes out can i test it. and also if i like it ( most probably will ) ill put it on doomwads.1.vg 0 Share this post Link to post
chaoscorp Posted August 3, 2005 three textures What you should do: a constrast: good architectures and a many ACTION! 0 Share this post Link to post
Xanthier Posted August 11, 2005 doom2, zdoom is a little advanced to start with, and that's not brain its snakes. I now have nearly all the rooms mapped, but not completed, I need to add a couple rooms and work out details with the others. is there anyone that is good with balancing textures that could playtest and give me pointers? also on lighting and general mechanics of level design? 0 Share this post Link to post
sausage Posted August 12, 2005 ;) i can! and if you want i can add some detail that i think is needed ( if there is any! ) 0 Share this post Link to post
Xanthier Posted August 25, 2005 sausage said:;) i can! and if you want i can add some detail that i think is needed ( if there is any! ) if there is any detail?? I should hope there will be! nah just kidding, I know what you meant, and I'll surely use you once I reach completion. merging those sectors to get them to rise worked like a charm and so I'm even more fired up about my WAD now and still making steady progress, will post updated screenies soon, lots of changes have been made to asthetics. Xtreme makeover. I've got one area left out of 6, and a lot of touch ups to do. I didn't think my wad was that big at first, but now I realize it's a decent size, about the size of e1m5 or monster condo, abandoned mines, something like that. I'm thinking about renaming it to "shrine of flesh" and releasing a prequel wad titled "altar of souls" or something similar. All this depends whether or not I get a decent review. 0 Share this post Link to post
ragnew Posted September 1, 2005 Looks great indeed! What kind of game play are you going for in this level, it almost looks like it could have an HR or AV type style, but that might not be it at all. 0 Share this post Link to post
Vegeta Posted September 1, 2005 In Plutonia there are some cool fleshy like textures that may help. 0 Share this post Link to post
Xanthier Posted September 1, 2005 Yes I nabbed them - but Ultimate Doom had them plus skull walls so I went with them instead. What is AV, HR? forgive my noobiness, I actually have 703 posts here! :P EDIT: In case no one noticed I removed all items from these screens, putting them back will be a snap. 0 Share this post Link to post
Dutch Doomer Posted September 1, 2005 Xanthier said:What is AV, HR? forgive my noobiness, I actually have 703 posts here! :P Alien Vendetta, Hell Revealed 0 Share this post Link to post
ragnew Posted September 2, 2005 Yes indeedy my friend. Hell Revealed I and II are both classics. As for Alien Vendetta, well, you've just gotta play it! 0 Share this post Link to post
Xanthier Posted September 2, 2005 Well, mapping is done, all that remains is testing, and debugging (ie: fixing HOMS and aligning textures. 0 Share this post Link to post
sitters Posted September 2, 2005 Nice work. Up to the next one, keep going. greetings. 0 Share this post Link to post