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Scuba Steve

Scalar Textures

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I noticed Doom Builder has boor support for scaled textures. Would it be possible for DoomBuilder to check to see if a texture is scaled while displaying it in 3D mode? Many ports now support scaled texutres so I thought it would be very useful for alignment since it's almost impossible to align things in 3D mode when they aren't displayed properly.

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When it comes to Zdoom, it supports scaled textures (which can be scaled using the texture1 lump).

However, Doom Builder does something (I'm not entirely sure about this but I think it thinks of a 256x256 texture scaled by half still as a 256x256 one when it comes to aligning, therefor aligning them is quite troublesome).

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