Mindless Rambler Posted August 13, 2005 I was wondering what I would need in order to make custom enemies for Wads. Thanks in advance. 0 Share this post Link to post
Kaiser Posted August 13, 2005 There is one way, but you'll need to use the Zdoom source port. Check out this bit here http://www.zdoom.org/wiki/index.php?title=DECORATE You can also create custom enemies for the Edge and Eterntiy source ports too. I suggest you choose what source port you like the best then go from there. 0 Share this post Link to post
Mindless Rambler Posted August 13, 2005 Thanks. One thing though, being the JDoom nerd that I am, can I use them in JDoom? 0 Share this post Link to post
Kaiser Posted August 13, 2005 yes, you can make one by modifying objects.ded.. however, you can only use whats availible (you can't add additional frames, or things).. 0 Share this post Link to post
Mindless Rambler Posted August 13, 2005 I know I could just replace the Spider Mastermind sprites with my red Cyberdemon to make a new boss, but I need to boost its health up. Can I use this to do that? 0 Share this post Link to post
Mindless Rambler Posted August 13, 2005 Obviously I would need to change the width of it to match teh normal cyberdemon, can i do that? 0 Share this post Link to post
Kaiser Posted August 13, 2005 well, take a look at objects.ded and see. It pretty much allows you to change any values for any thing. Including height, radius, health etc.. 0 Share this post Link to post
Vegeta Posted August 13, 2005 Can you post a screen of your red cyber? If so here's a good place for that stuff. http://www.imageshack.us/ It Jdoom's deds confuse you (as they confuse me) try dehacked, problem is that Jdoom doesn't work with "deh" patches, but all the other ports do (probably not Edge). 0 Share this post Link to post
TheDarkArchon Posted August 13, 2005 JDoom does read DeHackEd patches, it's just limited to old style patches (I.E No BEX). And EDGE 1.29 can read DeHackEd patches DEH -> EDGE was been implemented internally. 0 Share this post Link to post
gemini09 Posted August 13, 2005 Hey DarkArchon, where are the quotes in your signature from? :-D 0 Share this post Link to post
TheDarkArchon Posted August 13, 2005 One of the most hilarious pieces of literature I've ever read* *because it's so badly written 0 Share this post Link to post
gemini09 Posted August 13, 2005 Riiiiiiiightright........Well, it's only bad if you take it seriously. It's fun entertainment, that's for sure. There needs to be an animated movie based on this comic. Editing to say HAHAHAHHAHAHAHAHHAHAHAHAHAHHA. I've read it before but I forgot the brilliance of it. 0 Share this post Link to post
Mindless Rambler Posted August 13, 2005 http://img36.imageshack.us/img36/6664/cyb2cp.png I was mainly just going for an "I'm a pissed off bad mother ****er" kind of look. Red does that nicely. Now imagine fighting him only hes armed with a Super Chaingun and has around 5000-7500 health (i havent decided yet) Also I have the ZDoom custom enemy thingy done, how do I implement him now? 0 Share this post Link to post
Kaiser Posted August 13, 2005 well, first you will need to save it into the wad and name the entry 'decorate' 0 Share this post Link to post
TheDarkArchon Posted August 13, 2005 gemini09 said:It's fun entertainment, that's for sure. I never said it wasn't fun. It's just so badly written (E.G "I'm radioactive. That can't be good". No shit sherlock!) that it's funny :) 0 Share this post Link to post
Mindless Rambler Posted August 14, 2005 I'm not exactly sure how to put a .lmp file into my wad with wintex without replacing an important .lmp file in Doom 2, help? 0 Share this post Link to post
Carnage Posted August 14, 2005 Don't put it in your Iwad, make a Pwad... 0 Share this post Link to post
Mindless Rambler Posted August 14, 2005 no i meant in wintex if i try to use Load Entry From File it says that it will replace an IWAD file also heres my lmp file, im not sure if everything checks out okay as i did wing it... ACTOR Cyberdemon II : Spider 7 { Health 5500 Radius 40 Height 110 Speed 18 PainChance 20 MONTER+ FLOORCLIP SeeSound cyber/sight AttackSound cyber/death PainSound cyber/pain DeathSound cyber/death ActiveSound cyber/active Obituary "%o was killed by the Cyberdemon II" Damage 10 States { Spawn: SPID A 10 A_Look Loop See: SPID AABBCCDD 4 A_Hoof Loop Missile: SPID E 10 A_FaceTarget SPID F 8 BulletAttack SPID E 8 Goto See Death: SPID H 5 A_Scream SPID I 5 SPID J 5 SPID K 5 SPID L 5 SPID M 5 SPID N 5 SPID O 5 SPID P 5 Stop A_BrainDie 0 Share this post Link to post
Xanthier Posted August 17, 2005 looks like the whole thing has been red tinted, and oversaturated, try desat and vary your colors, esp on the stomach. 0 Share this post Link to post
TheDarkArchon Posted August 17, 2005 Mindless Rambler said:also heres my lmp file, im not sure if everything checks out okay as i did wing it... ACTOR Cyberdemon II : SpiderMastermind 7 { Health 5500 Radius 40 Height 110 Speed 18 PainChance 20 MONSTER +FLOORCLIP SeeSound "cyber/sight" AttackSound "cyber/death" //WTF? PainSound "cyber/pain" DeathSound "cyber/death" ActiveSound "cyber/active" Obituary "%o was killed by the Cyberdemon II" Damage 10 States { Spawn: SPID A 10 A_Look Loop See: SPID AABBCCDD 4 A_Hoof Loop Missile: SPID E 10 A_FaceTarget SPID F 8 BulletAttack SPID E 8 Goto See Death: SPID H 5 A_Scream SPID I 5 SPID J 5 SPID K 5 SPID L 5 SPID M 5 SPID N 5 SPID O 5 SPID P 5 SPID P 0 A_BrainDie Stop } } It should work now. (Modifications in bold) 0 Share this post Link to post
Mindless Rambler Posted August 17, 2005 thanks alot, but how to i put it in teh wad? do i have to replace data in the doom 2 wad like wintex says? EDIT- Also on that Cyberdemon II picture was just a concept thing. It won't be so saturated although it will retain its current amout of red skin. 0 Share this post Link to post