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Mindless Rambler

Custom Enemies

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yes, you can make one by modifying objects.ded.. however, you can only use whats availible (you can't add additional frames, or things)..

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I know I could just replace the Spider Mastermind sprites with my red Cyberdemon to make a new boss, but I need to boost its health up. Can I use this to do that?

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well, take a look at objects.ded and see. It pretty much allows you to change any values for any thing. Including height, radius, health etc..

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Can you post a screen of your red cyber?

If so here's a good place for that stuff.
http://www.imageshack.us/

It Jdoom's deds confuse you (as they confuse me) try dehacked, problem is that Jdoom doesn't work with "deh" patches, but all the other ports do (probably not Edge).

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JDoom does read DeHackEd patches, it's just limited to old style patches (I.E No BEX).

And EDGE 1.29 can read DeHackEd patches DEH -> EDGE was been implemented internally.

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Riiiiiiiightright........Well, it's only bad if you take it seriously. It's fun entertainment, that's for sure.

There needs to be an animated movie based on this comic.

Editing to say HAHAHAHHAHAHAHAHHAHAHAHAHAHHA. I've read it before but I forgot the brilliance of it.

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gemini09 said:

It's fun entertainment, that's for sure.


I never said it wasn't fun. It's just so badly written (E.G "I'm radioactive. That can't be good". No shit sherlock!) that it's funny :)

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no i meant in wintex if i try to use Load Entry From File it says that it will replace an IWAD file

also heres my lmp file, im not sure if everything checks out okay as i did wing it...

ACTOR Cyberdemon II : Spider 7
{
Health 5500
Radius 40
Height 110
Speed 18
PainChance 20
MONTER+
FLOORCLIP
SeeSound cyber/sight
AttackSound cyber/death
PainSound cyber/pain
DeathSound cyber/death
ActiveSound cyber/active
Obituary "%o was killed by the Cyberdemon II"
Damage 10
States
{
Spawn:
SPID A 10 A_Look
Loop
See:
SPID AABBCCDD 4 A_Hoof
Loop
Missile:
SPID E 10 A_FaceTarget
SPID F 8 BulletAttack
SPID E 8
Goto See
Death:
SPID H 5 A_Scream
SPID I 5
SPID J 5
SPID K 5
SPID L 5
SPID M 5
SPID N 5
SPID O 5
SPID P 5
Stop A_BrainDie

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looks like the whole thing has been red tinted, and oversaturated, try desat and vary your colors, esp on the stomach.

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Mindless Rambler said:

also heres my lmp file, im not sure if everything checks out okay as i did wing it...


ACTOR Cyberdemon II : SpiderMastermind 7
{
Health 5500
Radius 40
Height 110
Speed 18
PainChance 20
MONSTER
+FLOORCLIP
SeeSound "cyber/sight"
AttackSound "cyber/death" //WTF?
PainSound "cyber/pain"
DeathSound "cyber/death"
ActiveSound "cyber/active"
Obituary "%o was killed by the Cyberdemon II"
Damage 10
States
{
Spawn:
SPID A 10 A_Look
Loop
See:
SPID AABBCCDD 4 A_Hoof
Loop
Missile:
SPID E 10 A_FaceTarget
SPID F 8 BulletAttack
SPID E 8
Goto See
Death:
SPID H 5 A_Scream
SPID I 5
SPID J 5
SPID K 5
SPID L 5
SPID M 5
SPID N 5
SPID O 5
SPID P 5
SPID P 0 A_BrainDie
Stop
}
}

It should work now. (Modifications in bold)

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thanks alot, but how to i put it in teh wad? do i have to replace data in the doom 2 wad like wintex says?

EDIT-
Also on that Cyberdemon II picture was just a concept thing. It won't be so saturated although it will retain its current amout of red skin.

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