Pure Energy Posted August 15, 2005 Hey, sorry for the noob question but, i don´t even know how to start using Whacked2... i know it has friendly interface, but i just can´t make it work, for 2 reasons. 1, i edit everything but i don´t know how to save it into my .wad file. 2, i can´t make it work on ZDaemon. Could anyone help me? 0 Share this post Link to post
kristus Posted August 15, 2005 add the file you create with Whacked (mydeh.deh or whatever you call it) into a wad file and rename it to DEHACKED 0 Share this post Link to post
Pure Energy Posted August 15, 2005 How do i add it to the .wad file?? And then i rename the .wad?? 0 Share this post Link to post
Pure Energy Posted August 15, 2005 kristus said:add the file you create with Whacked (mydeh.deh or whatever you call it) into a wad file and rename it to DEHACKED When i use Whacked2, it generates a .bex file, not a .deh file... could you or anyone else put a step by step on how to make the changes and the file?? Thanks a lot!! 0 Share this post Link to post
TheDarkArchon Posted August 15, 2005 It doesn't matter if it's BEX (which is better) or DEH, the same procedure applies (as file type is dropped when it is imported into a WAD) 0 Share this post Link to post
Pure Energy Posted August 15, 2005 TheDarkArchon said:It doesn't matter if it's BEX (which is better) or DEH, the same procedure applies (as file type is dropped when it is imported into a WAD) So its that simple? I just run XWE and insert the .bex into my .wad, than rename the .bex to DEHACKED.bex? 0 Share this post Link to post
Hobbs Posted August 15, 2005 Pure Energy said:So its that simple? I just run XWE and insert the .bex into my .wad, than rename the .bex to DEHACKED.bex? By the time it's in your wad XWE has changed it into a Lump File (*.lmp). However, yes, once in XWE, rename that entry to DEHACKED. 0 Share this post Link to post
Lobo Posted August 15, 2005 Once inside XWE DON'T use the .bex extension: Just rename it to be DEHACKED 0 Share this post Link to post
Pure Energy Posted August 15, 2005 Thanks a lot for all your help guys! It worked, im gonna try to figure out how to change things... anyway, do anyone know how to make the Cacodemon shoot 6 Hellknight muzzles as it happens on map22 in coopbuildm.wad? Thanks 0 Share this post Link to post