Russell_P Posted August 28, 2005 ....I thought I'd throw open a work-in-progress for public playtesting and comments. This is the 'qualifying' map for a larger level set I'm working on called World Carnage League. It runs on map2 for ZDOOM. Just download the zip and dump all the files into your ZDoom directory. Run one of the batch files (depending on what skill level you want to play on). Remember, it's a work in progress. The announcer samples are just placeholders at the moment. There is no staging area, so you'll end up on map1 instead after you've finished the level. Also bear in mind that this is not the sort of map in which you're likely to be able to get 100% kills. The only difference between skill levels is that your target score differs. Can't think of anything else at the moment, so have a bash and let me know what you think..... here it is http://www.duellist.net/wcltest1.zip (4.2mb) edit: just dug up a screen shot that I think I may have posted before... Forgot to mention that you can jump in this level. 0 Share this post Link to post
EarthQuake Posted August 29, 2005 I have to say this is really fucking cool and I can't wait for the final product. I really like how there are so many aspects to the gameplay, like you still have ammo and health to worry about. Also, are you going to cover more weapons and perhaps more complicated level layouts (shortcuts, hard/easy paths)? 0 Share this post Link to post
Russell_P Posted August 29, 2005 I plan to. This was the qualifying track and so it was fairly basic. But more weapons and arena style levels with multiple routes are in the pipeline. 0 Share this post Link to post
Jehar Posted August 29, 2005 this is some nice work. you are encouraged, nay ,expected to do\release more. :P 0 Share this post Link to post
wildweasel Posted August 29, 2005 The only thing I think this really needs is some better weapon graphics and sounds (functionality needn't be changed, outside of cosmetic purposes, like the Chaingun's animation sequence). Aside from that, this is awesome stuff and I really really want to see more. 0 Share this post Link to post
Carnevil Posted August 29, 2005 Wow, this is really sweet! :D Great job on this! Can't wait to see more of it :) 0 Share this post Link to post
Sporku Posted August 29, 2005 Hey, that's pretty damn neat. Interesting concept. I'm looking forward to seeing how this turns out! :) 0 Share this post Link to post
Dco16 Posted August 29, 2005 YOU WIN THE INTERNET. This is friggin' awesome. I love the kill frenzy powerup. 0 Share this post Link to post
Enjay Posted August 29, 2005 Well, the screen shot looked really cool, but something about it was just nagging at me. Was it the implied game style? Was it my doubt as to whether something like this could play well in Doom? Was it my general dislike of racing games? However, I should have known not to doubt you Russell. This is amazing. Another fantastic spin on Doom gameplay. It's fast, it's frantic, it looks great (reminded me of Wipeout 2097), it works well and it's still got that essential Doom "I don't know what" (as the French would say). To quote a certain Dark Lord of the Sith: "Impressive, most impressive." 0 Share this post Link to post
Russell_P Posted August 30, 2005 Enjay said:reminded me of Wipeout 2097... Yes. I have to admit this map/track was heavily inspired by Wipeout. 0 Share this post Link to post
EarthQuake Posted August 30, 2005 One problem I encounter is that killing monsters seems to be ridiculously difficult when running. I have to pretty much stop to kill anything and I think that sorta ruins the flow. Maybe less monsters, ones easier to kill, or perhaps being able to see them ahead of time? 0 Share this post Link to post
Russell_P Posted August 30, 2005 You need to be looking to shoot the imps at, or close to, point blank. At this range most shots will kill with one hit. If you get the timing right you can run towards an imp, shoot him at close range and run right through him towards your next target as the shotgun reloads. If you pick up a reasonable ammount of ammo (and lets face it, there's tons lying around) you'll be able to keep your finger on the fire button during a kill frenzy without any fear of running out. You can then afford to be a bit more reckless with your aiming and also be more effective at a longer range. 0 Share this post Link to post
Dco16 Posted August 31, 2005 I hate to post again, but damn I love this map. Eagerly awaiting more. 0 Share this post Link to post
Nikanoru Posted August 31, 2005 Wow, very nice. It's pretty damn hard too, but I'll get better. Will there be different levels? I love the music, is it original? Oh, I don't know if anybody has noticed but you get a "superfist" if you pick up the chainsaw when continueing Doom 2. Well, that's what happens with me. It's pretty funny. 0 Share this post Link to post
Russell_P Posted August 31, 2005 Yes the music is original. It was designed for this project by my friend James. He runs No Hype Records and records under the name Monkeymind.. He'll be doing all the music for the project. The fist is something I was playing around with. It'll probably change for the final version. 0 Share this post Link to post