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sst66

Polyobject doors

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Does anyone know how to make a PO door swing the same direction each and every time its opened ? And what about the textures almost always bleeding to places you dont want them. is it best to keep the start spots in sectors large enough to hold the PO even when its open? Like, if i have a wall thats 4 units thick and a PO swinging door thats 4 or less units, how can i get the doors to open without bleeding or leaking all over the place when opened? i have no trouble with PO swinging doors in hallways but anywhere else i cant get them to work right.

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