Iori Branford Posted September 2, 2005 I know rocket, plasma, and maybe BFG blob damage can be tweaked with DeHackEd. But what can I do if I want to power up the fist and pistol? I don't have to directly EXE-hack, do I? 0 Share this post Link to post
TheDarkArchon Posted September 2, 2005 If you're working with the original EXE, yes. 0 Share this post Link to post
Iori Branford Posted September 2, 2005 Okay, say I want to do it in ZDoom. Do I have to create a whole new custom weapon, or can I get away with just tweaking a few things? 0 Share this post Link to post
Mordeth Posted September 3, 2005 Iori Branford said: Okay, say I want to do it in ZDoom. Do I have to create a whole new custom weapon, or can I get away with just tweaking a few things? I'm fairly sure Randy was working on custom weapon support for ZDoom, but I'm not sure if that is released yet. If you change the properties of the bullet damage (not possible in vanilla Doom), you will change it for the entire game (including monsters). If you just want the player or a particular monster to have a different bullet damage, you'll need to make a custom bullet and a custom weapon/attack to go with it. In vanilla Doom you can trick a higher bullet damage by doing the bullet trace twice within a zero tic interval. You do end up with 2 bullet puffs though. Eternity also has custom weapons support. 0 Share this post Link to post
Kinsie Posted September 3, 2005 Mordeth said:I'm fairly sure Randy was working on custom weapon support for ZDoom, but I'm not sure if that is released yet.Until then, there's a custom community build that adds that, based off DECORATE. 0 Share this post Link to post
TheDarkArchon Posted September 3, 2005 You could also use EDGE or GZDoom (Which is based on the Unofficial ZDoom Build Trasher refers to) 0 Share this post Link to post
Derrick Posted September 15, 2005 Edge its really easy. Here is an example from GE (attack.ddf): [PLAYER_KF7] ATTACKTYPE=SHOT; ATTACKRANGE=2808; SHOTCOUNT=1; DAMAGE.VAL=10; //<- Minimum damage DAMAGE.MAX=15; //<- Maximum damage ATTACK_HEIGHT=32; ACCURACY_ANGLE=5; ACCURACY_SLOPE=6; ENGAGED_SOUND=KF7; PUFF=PUFF; 0 Share this post Link to post
fraggle Posted September 16, 2005 Iori Branford said:I know rocket, plasma, and maybe BFG blob damage can be tweaked with DeHackEd. But what can I do if I want to power up the fist and pistol? I don't have to directly EXE-hack, do I? Wait, what exactly are you trying to do? Surely you can just edit the weapon firing frames in dehacked? 0 Share this post Link to post
TheDarkArchon Posted September 16, 2005 He wants to make the shots more powerful. Doing that is impossible via DeHackEd. 0 Share this post Link to post
wildweasel Posted September 16, 2005 You could fake making the pistol more powerful by stringing two FirePistol frames together - but this means it uses twice the ammo, and it's a terrible hack-job anyway. 0 Share this post Link to post