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Pete The Padre

question [making marines NOT shoot you]

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Don't use Thing_Hate. Instead, do what Trasher and BlackFish mentioned and place a friendly marine. Even better, you could create a DECORATE copy that inherits from the marine with the +FRIENDLY tag added, and use that instead of the original one.

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DomRem said:

Don't use Thing_Hate. Instead, do what Trasher and BlackFish mentioned and place a friendly marine. Even better, you could create a DECORATE copy that inherits from the marine with the +FRIENDLY tag added, and use that instead of the original one.



ok... i dont understand a word u just said, could u plz explain
a bit better, im kinda noob

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plz help me with this oh mighty community!
show me the light of your power of knowledge
oh i beg thee fellow doomers!


seriously i realy gotta know this so if anyone can give me some help i'd love that!

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You dont have to double post.

Anyway in Zdoom mode with Doombuilder (Doom in Hexen mode) there's an option in the thing properties to make it a friendly thing (that means you can make the marines friendly).

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Friendly monsters work in Doom format as well. There's just no config for it. Remember, it was MBF which first introduced them.

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im not finding a friendly tag here...allright theres no property option that says friendly of any kind


the only things there is are
[]easy
[]medium
[]hard
[]dormant
[]fighter class
[]cleric class
[]mage class
[]single
[]co/op


thats all!

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BlackFish said:

are you using the latest doombuilder (version 1.67)? the new version has these flags.



i have no idea, i downloaded this version like 4 or 5 months ago

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BlackFish said:


oh, stupid problem then!

ok so i downloaded the new version, and yes now there is a frendly tag, but i got a new problem :/

then i enter 3d mode and attempt to click a sidedef to set a texture, there is an error saying : error 9 intextureselect: subscript out of range... then doombuilder shuts down.... now whats wrong?!

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BlackFish said:

That I don't know about. I think that's a bug. Try it again.




i did, it won't work, i tried to launch a existing wad and then tried the same thing, this time it worked but i could only select textures that ive put into the map in the erlier version
so in summary, i dont think DB recognize my DOOM2.wad

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That bug is like ZDoom 2.0.93's Megasphere bug (Impossible to miss and everybody is reporting it.)

Pete: Copy the ZDoom(Doom in Hexen)format config for 1.67 (Stick it in a safe place), reinstall 1.66, then replace the ZDoom(Doom in Hexen) config with the 1.67 one you've put away previously.

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allright i worked out all the problems now so im back in buisness
BUT!

i still cant get the marines friendly!

I made a sector, placed the player1 start in the room, a monster and a marine, i tagged the marine friendly and launched the level but the marines is still shooting me instead of the damn imp!
plz help me!

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>_<

That's a bug in ZDoom. Fixed for 2.1.0

Stick this in a DECORATE lump and lay down thing 30000 for a friendly marine (WARNING: UNTESTED)

ACTOR FriendlyMarine : ScriptedMarine 30000
{
      +FRIENDLY
}

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TheDarkArchon said:

When it's done.


um ok...

i duno if im doing the scripting right im not very expierienced in this..am i suppose to just paste:

ACTOR FriendlyMarine : ScriptedMarine 30000
{
+FRIENDLY
}

in a script and then assign the marine to it with thing tag 30000?

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ok i have no idea what that means, im really sorry for the trouble but if u could explain this in a noob language i would owe u big time i really want to get this working, or if u could link to a tutorial or something
thx

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Ok.

1. Open your WAD in XWE.
2. Goto Entry > New
3. Name the new lump DECORATE
4. Paste what I give you into the DECORATE lump.
5. Save the changes to the lump and quit XWE.

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