SlatheDoomer Posted September 7, 2005 Hello, Just finished beta testing my upcoming map. It works fine except that it says I have 6 or 7 secret areas when I only put in like 2 or 3. Any ideas? --SlatheDoomer 0 Share this post Link to post
RjY Posted September 7, 2005 What you probably have are what I shall call "unreferenced", or only partially referenced, sectors That is you've created sectors which are delimited by certain linedefs/sidedefs in the normal way. Then you delete the linedefs, leaving the sector behind, but with no sidedefs referencing it There are a significant number of maps that suffer from this problem, they're usually old maps made with less sophisticated editors. The only one I can think of off the top of my head is the first reol tough map Yadex has functions to search for unreferenced sectors and sidedefs and remove them, I would assume other editors/utilities can do this 0 Share this post Link to post
EarthQuake Posted September 7, 2005 You only need one "Secret if discovered" sector type for each secret area you want. Each time you step in a sector with that sector type, you have discovered another secret. Best way to do secrets is by only setting the entrance's sector to this. 0 Share this post Link to post
Vile1011 Posted September 7, 2005 My guess is that you accidentally flagged several sectors in one area as being secret. Every sector that has the "secret" flag will count as one secret. Make sure that for every secret area, only one sector is flagged. 0 Share this post Link to post
SlatheDoomer Posted September 8, 2005 I'm at school right now so I can't test any of this out. I am using Doom Builder. I've only referenced the sectors themselves as secrets, nothing else. When I get home I think Doom Builder has search functions like that. I'll post back soon. Thanks for the help btw. 0 Share this post Link to post
Julian Posted September 8, 2005 cycloid said:setec astronomy! heh That movie owns. Really. 0 Share this post Link to post
CodeImp Posted September 8, 2005 Doom Builder automatically removes unreferenced sectors when you delete lines/sidedefs. Also when you load your map, if it has any unreferenced sectors it will remove them and it will tell you that it did so. It could be that you marked a sector as "secret" and then split the sector, which ofcourse results in 2 secret sectors. If you know where your unwanted secret sector are, you can just change them. Otherwise, try selecting all sectors and mark them all as not-secret, then only mark the 2 you want to be secret. 0 Share this post Link to post
Linguica Posted September 8, 2005 cycloid said:setec astronomy!cootys rat semen 0 Share this post Link to post
Julian Posted September 8, 2005 Linguica said:cootys rat semen My Socrate's note 0 Share this post Link to post
Piezo Posted September 8, 2005 If you enter any of those anagrams into an anagram generator you'll see that there was no way in hell they could have come up with "too many secrets" so quickly. Setec astronomy, etc. has one of the largest anagram lists out there for such a few letters. 0 Share this post Link to post
wildweasel Posted September 8, 2005 Piezo said:If you enter any of those anagrams into an anagram generator you'll see that there was no way in hell they could have come up with "too many secrets" so quickly. Setec astronomy, etc. has one of the largest anagram lists out there for such a few letters. Well, they were mostly just guessing, and you have to figure if they went through the entire list, the movie would get boring really fast. 0 Share this post Link to post
SlatheDoomer Posted September 8, 2005 CodeImp said:Doom Builder automatically removes unreferenced sectors when you delete lines/sidedefs. Also when you load your map, if it has any unreferenced sectors it will remove them and it will tell you that it did so. It could be that you marked a sector as "secret" and then split the sector, which ofcourse results in 2 secret sectors. If you know where your unwanted secret sector are, you can just change them. Otherwise, try selecting all sectors and mark them all as not-secret, then only mark the 2 you want to be secret. That fixed it. Thanks. What is setec astronomy? 0 Share this post Link to post
Xanthier Posted September 8, 2005 it's a scrambling of "too many secrets" but what movie is it from? 0 Share this post Link to post
Piezo Posted September 9, 2005 Xanthier said:scrambling[/b] anagram what movie is it from? Sneakers 0 Share this post Link to post
Xanthier Posted September 9, 2005 of course! I own it, thought it sounded familiar. Good movie. 0 Share this post Link to post