Xanthier Posted September 7, 2005 Somebody got this error when trying to play my wad, and I got it trying to play someone's demo of playing it. Does anyone know what this mean and how I can fix it? "I get this error when I try to run it off of my Doom Collector's Edition Doom 2 DOOM95 launcher: RTextureNumForName WOODSKUL not found. Any idea how to make it work? :/" 0 Share this post Link to post
Graf Zahl Posted September 7, 2005 WOODSKUL is a texture that only exists in Doom1. When you start a level with it in Doom2 you get this error. 0 Share this post Link to post
Xanthier Posted September 7, 2005 it shouldn't make it crash though, should it? I tried to include my added Doom1 textures in the WAD but I guess I missed one :[ thanks 0 Share this post Link to post
Graf Zahl Posted September 7, 2005 Doom aborts when it encounters an error. The better source ports are able to handle this more gracefully, for example by outputting the message to the console. Still, that's nothing compared to DEU. Even for minor stuff it aborted with a stupid message and lost all the data. Totally retarded. 0 Share this post Link to post
Xanthier Posted September 7, 2005 that explains it running for me in zdoom, but can it also made a zdoom demo crash? 0 Share this post Link to post
Graf Zahl Posted September 7, 2005 No. ZDoom replaces all unknown textures with a dummy. The engine never knows that something is wrong. 0 Share this post Link to post
Nikanoru Posted September 7, 2005 I've noticed that in Zdoom, you can load the Doom1 wad together with your own wad and it'll fill in the missing textures. I haven't been able to get it to work with Doom2.exe or anything like that though. 0 Share this post Link to post
Graf Zahl Posted September 7, 2005 That's because ZDoom adds the texture definitions. Doom2.exe and all other ports replace them. 0 Share this post Link to post
Xanthier Posted September 7, 2005 It's okay I add them manually I load the patches and rename remerge texture files as necessary, its worked so far but I missed WOODSKUL apparently. 0 Share this post Link to post
Nikanoru Posted September 7, 2005 I've always wondered if inserting Doom1 textures into your wad would be considered redundant because people could load up the Doom1 wad itself and not have to download extra stuff. I guess it isn't. 0 Share this post Link to post
Xanthier Posted September 7, 2005 It's just a few plus I wanna save them the hassle of having to load both doom2.wad and doom1.wad just to play it, and since I load them individually, it's a minor thing I think. 0 Share this post Link to post
andrewj Posted September 8, 2005 Graf Zahl said:That's because ZDoom adds the texture definitions. Doom2.exe and all other ports replace them. Not all other ports, Edge also does the right thing. 0 Share this post Link to post