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F8al 4ce

Interesting.... ["Starting a Game Company"]

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Independent MMO's have been tried and failed. You need an INSANE amount of time, money and people to make an MMO. You're better off making a small game .. trust me. :P

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Massively Multiplayer Online.

Something that's non-linear like Morrowind is is more realistic, it's not an MMO and still loads of fun and lots of replay value. Oh and it doesn't have to be AS big as Morrowind or even as pretty graphically as long as you make it fun and interesting.

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udderdude said:

Independent MMO's have been tried and failed. You need an INSANE amount of time, money and people to make an MMO. You're better off making a small game .. trust me. :P

Yeah, you need AT LEAST a couple dozen servers running, though Guild Wars found a way around it. I haven't heard much good things about that game though.

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Danarchy said:

Yeah, you need AT LEAST a couple dozen servers running, though Guild Wars found a way around it. I haven't heard much good things about that game though.

Actually I've heard that it's a lot better than World of Warcraft. But don't take my word for it.

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Are these the ones you sign on to and play world wide and get their income from selling turns and donations, or do you have to buy and install them... or both?

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