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Pete The Padre

sound script

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script 1 (void) OPEN
{
ActivatorSound("thesoundyouwannaplay", volume)
}

this will play the sound when you start a map, at the volume level which is a number between 0 and 127.

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Chainsaw said:

script 1 (void) OPEN
{
ActivatorSound("thesoundyouwannaplay", volume)
}

this will play the sound when you start a map, at the volume level which is a number between 0 and 127.


am i suppose to make a new entry in XWE and paste this or what?
and if so what do i name the entry?

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im just to dumb to get that crap in the link

i pasted the script in both db script and in XWE and i still couldnt hear anything, do i have to put the sound im using in the wad by using XWE? and then just type the name of the sound in the script?
or do i have to URL: it?

if someone could give me a step by step procedure
i would be happy

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Don't be lazy, go look up this stuff yourself, it's not rocket science.

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Pete The Padre said:

hehe its not lazyness im just to dumb to understand it could be rocket science for all i know :P

YOU WERE JUST TOLD IT IS NOT ROCKET SCIENCE, and yes that is the sign of laziness, "I'm just too dumb lol". No you're not, you just don't want to try. It's quite simple:

Load your sound file into the wad, remember the lump name.
Open the DB script editor, paste that little bit of code in but be sure to replace "thesoundyouwanttoplay" with that lump name in the previous direction. Compile.
Test your map, in theory it should work. If you've done these steps exactly and it still doesn't work, THEN come back.

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Mancubus II said:

YOU WERE JUST TOLD IT IS NOT ROCKET SCIENCE, and yes that is the sign of laziness, "I'm just too dumb lol". No you're not, you just don't want to try. It's quite simple:

Load your sound file into the wad, remember the lump name.
Open the DB script editor, paste that little bit of code in but be sure to replace "thesoundyouwanttoplay" with that lump name in the previous direction. Compile.
Test your map, in theory it should work. If you've done these steps exactly and it still doesn't work, THEN come back.


well thats exaclty what ive been doing!
i cant get it to work still

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