geekmarine Posted September 13, 2005 So I figured I'd post an announcement that I recently finished a new level, Kappa Base. It's just a small little tech base type map I've been working on this summer. I apologize for the lack of screenshots, but I'm feeling lazy and I'm just glad to be done with the darn thing. Enjoy! Download: http://www.macalester.edu/~jwantland/kappa.zip 0 Share this post Link to post
Trilinear Posted September 14, 2005 Nice WAD mate, very action-packed and enjoyable to play. 0 Share this post Link to post
Vile1011 Posted September 14, 2005 Looks nice and plays well too. Its a bit on the easy side, but there's enough challenge to make it interesting. 0 Share this post Link to post
Dutch Doomer Posted September 14, 2005 Nice map you have made geekmarine, I liked playing it. I did find only one small bug, an 3dstart thing appeared somewhere in the map. Im using an older version of Zdoom btw, but I think you would like to know this. 0 Share this post Link to post
Nikanoru Posted September 14, 2005 Easy? I thought it was rather tough, heh. Had to notch down the difficulty to be able to finish it. Then again, that's probably me. :( Nice detail and lighting, too. 0 Share this post Link to post
esselfortium Posted September 14, 2005 I thought it was pretty tough, too...I ran out of shells and died trying to pistol my way through some barons. <____< In terms of detail, there's a ton of it and it looks really good. The theme seems to waver a bit at some points with some interesting texture choices, but overall it works. Also, I couldn't help but notice a lot of misaligned textures, including a switch texture that was cut off in the middle. Maybe it's just Legacy being weird or something, if no one else has commented on this...? o_o Mike 0 Share this post Link to post
Psyrus Posted September 15, 2005 I haven't had any problems with running out of ammo with the hell knights and barons, but I was forced to fist a few demons after getting the key. Ammo problems began to get serious at the area with the cacodemons especially with them blocking the way. On a more positive note, nice detail and layout. 0 Share this post Link to post
Dron Posted September 15, 2005 Error 404: File Not Found The web page you requested was not found on this server. 0 Share this post Link to post
geekmarine Posted September 15, 2005 Bah... Anyone else know any good hosts? And I apologize for the fact that it does not apparently work correctly in Legacy; I only tested it in Zdoom, so sorry about that, though I'm really not sure why it should be problematic in Legacy. Oh well... Glad people enjoyed it. 0 Share this post Link to post
gravitar Posted September 16, 2005 SSWolfenSie said:Uhh, the link is broken O.O Grazza said:Copy shortcut (right click on the link) and paste it into the address bar in your browser. It is a nice level, good challenge, ok detail and good flow. My only nitpicks are: lighting is a bit bland and I would have liked a berserk for all the demons, but the ammo balance is just right. Good work geekmarine I had fun playing :) 0 Share this post Link to post
Enjay Posted September 17, 2005 Nice map. Good fun, well paced, looks good. I like all the "damaged" areas. I thought they were especially well done. Wouldn't describe it as a "just a small little tech base" though. It's a reasonable size. 0 Share this post Link to post
Nmn Posted September 17, 2005 Very nice map. I really enjoyed it :) Liked the RoTT esque music as well. 0 Share this post Link to post
SSWolfenSie Posted September 18, 2005 geekmarine said:Bah... Anyone else know any good hosts? And I apologize for the fact that it does not apparently work correctly in Legacy; I only tested it in Zdoom, so sorry about that, though I'm really not sure why it should be problematic in Legacy. Oh well... Glad people enjoyed it. http://www.rapidshare.de 0 Share this post Link to post
geekmarine Posted September 18, 2005 Alright, well, the server seems to be working again, but in case it ever isn't, you can also download it here: http://rapidshare.de/files/5257780/kappa.zip.html Glad everyone's enjoying it. 0 Share this post Link to post
k994 Posted September 19, 2005 lmao!! look at this guys homepage. the download link is http://www.macalester.edu/~jwantland/kappa.zip but i got bored and went to http://www.macalester.edu/~jwantland/ hahaha! hes a wannabe girl!!!!!!!! 0 Share this post Link to post
geekmarine Posted September 19, 2005 FUCK! SHIT! FORGOT ABOUT THOSE! Christ, this is what you get for having six younger sisters. *deletes* 0 Share this post Link to post
Vader Posted September 19, 2005 Wow, six younger sisters? I thought I was screwed with the 2 sisters and 1 brother I have :/ Anyway, I liked you map... It wasn´t perfect, but still very enjoyable... keep it up! 0 Share this post Link to post
Udderdude Posted September 19, 2005 Nice map. A+++ would buy again. More plz kthx :P 0 Share this post Link to post
Xanthier Posted September 21, 2005 That wad was good but a tad difficult for my skill level, next time don't neglect the intermediate players. I died many many times, mainly at the arachs, cacos, and archvile(in the beginning). I was always low on ammo and in fact as the last bullet rang out of my chaingun, the mancubus dropped dead(luckily) and I beat the level with 0 ammo leftover, and halfway through I was pretty conservative with it. several times I had to use my fists and it was kinda ugly, a berserker kit would've balanced it out a bit more. the ammo would have fine with one. I left a few spectres alive. I loved the Castlevania medley music. where did it come from and why wasn't it credited in the text file? Overall solid level. Better than mine, how long have you been making them? I didn't find any secrets though, I'll have to play it again :) 0 Share this post Link to post
VileSlay Posted September 22, 2005 nice map. a bit challenging for me on UV, but still fun. the arch-vile early in the map threw me for a loop, but I took advantage of the dead bodies to get cheap shots and more ammo. great layout and detail. ammo is a little thin though. and like the other guys said a berserk pack would have been a good touch. 0 Share this post Link to post
geekmarine Posted September 22, 2005 Oh, I would like to apologize for the lower skill levels possibly being too difficult. Honestly, I had spent I don't know how much time playing and replaying that level over and over again in UV to get the balance just right, and after I was done with that, I had no desire whatsoever to go through and do it all again for the lower skills. And yes, a berserk might have been useful, but I didn't want to throw off the ammo balance (I wanted it to be kinda tight). 0 Share this post Link to post
Xanthier Posted September 22, 2005 then please throw in a chainsaw or maybe a few more health kits so we don't die fist-fighting. 0 Share this post Link to post
Chainsaw Posted September 23, 2005 geekmarine said:Oh, I would like to apologize for the lower skill levels possibly being too difficult. Honestly, I had spent I don't know how much time playing and replaying that level over and over again in UV to get the balance just right, and after I was done with that, I had no desire whatsoever to go through and do it all again for the lower skills. And yes, a berserk might have been useful, but I didn't want to throw off the ammo balance (I wanted it to be kinda tight). I can never really be bothered balancing it for anything other than UV. I only ever playtest on UV. I normlally just make less monsters appear in lower skill levels, not worrying about the balance. And as for ammo on the level... I did run out when there were loads of demons around.. and fist fighting them was a bit of an arse. Also... theres a lack of secret areas. Not a biggie (depends if you like them or not) but I like rewarding people that like exploring/deducing things. I normally try and make them more difficult to find that just pressing space on every wall. 0 Share this post Link to post
Xanthier Posted September 23, 2005 Chainsaw said:Also... theres a lack of secret areas. Not a biggie (depends if you like them or not) but I like rewarding people that like exploring/deducing things. I normally try and make them more difficult to find that just pressing space on every wall. I agree with everything you said, and I do the same for my secrets. 0 Share this post Link to post
Azriel Posted September 25, 2005 If you call this wad small, please, make me happy and make a large map. 0 Share this post Link to post