Bloodshedder Posted September 25, 2005 Carnevil has release a new version of Skull Tag. Version 0.96f fixes a rather serious bug, as well as several smaller ones. 0 Share this post Link to post
june gloom Posted September 25, 2005 yay. maybe now i'll actually see some damn servers running. 0 Share this post Link to post
kristus Posted September 25, 2005 yay, new version. Afaik you can't see any servers because the masterserver was down. 0 Share this post Link to post
Darkman 4 Posted September 26, 2005 Hooray! Maybe this'll get a new user or two that'll actually stay. Probably not. 0 Share this post Link to post
boris Posted September 26, 2005 The BFG10k is too strong... I mean too weak... too strong... too weak... 0 Share this post Link to post
Carnevil Posted September 26, 2005 Hey, thanks everyone! :D Also, be sure to check out the preview of the next major release of skulltag: http://www.skulltag.com/forum/viewtopic.php?t=2361 0 Share this post Link to post
gemini09 Posted September 26, 2005 AgentSpork said:Huzzah, hooray. Skulltag rocks. 0 Share this post Link to post
kristus Posted September 26, 2005 Carn: sweet stuff.. BTW, how do you plan to do about the up and down aiming in OpenGL? Are you gonna limit it like it is in Software? 0 Share this post Link to post
KwadDamyj Posted September 27, 2005 This is that which is of the kicking of that which is the ass. Now hopefully enough people will bother logging on to play the bigger modes. :/ All too often I see DM, Team DM and Instagib as the most popular modes, with co-op on the side. 0 Share this post Link to post
mewse Posted September 28, 2005 KwadDamyj said:This is that which is of the kicking of that which is the ass. Now hopefully enough people will bother logging on to play the bigger modes. :/ All too often I see DM, Team DM and Instagib as the most popular modes, with co-op on the side. CTF was always popular with quake1/2/3.. rocket arena is really good too, but i'm a big fan of firearms for halflife. 0 Share this post Link to post
Carnevil Posted September 29, 2005 kristus said:Carn: sweet stuff.. BTW, how do you plan to do about the up and down aiming in OpenGL? Are you gonna limit it like it is in Software? There's an option for it. Thanks for the compliments, everyone! :D 0 Share this post Link to post
HumanBones Posted October 2, 2005 The previews of the next version look totally awesome as well! 0 Share this post Link to post