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DarkFoxSoldier20

Doomsday Question

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Short answer: That's impossible.

Long answer: ZDaemon and Doomsday are both completely seperate source ports - getting the two to work in conjunction is about as easy as getting Quake 1 and Quake 2 to play a network game together (and no, Generations Arena is not the same thing). Even merging the sources isn't an option, because not only does ZDaemon not have a source release (to my knowledge), it is also based on an almost completely different engine from that of Doomsday.

So there you have it.

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Lemme go off topic so I don't have to create another topic.

Would it be possible to change doom's music from midi to MP3? It was a good idea that Id software completely changed the music on the PSX version of doom to a more ambient type surrounding. You think it would be possible that Dooms music could change to MP3 instead or midi?

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If the source port you use supports it, yes. For example, I use the MP2's available here on Doomworld directly with ZDoom.

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Ok I don't want to make another topic. I need help.

Con_Init: Initializing the console.
SW_Init: Startup message window opened.
Executable: Version 1.8.6 Jan 8 2005 (DGL).
Memory zone: 32.0 Mb.
Parsing configuration files.
W_Init: Init WADfiles.
W_AddFile: Data\jDoom\DOOM.WAD
IWAD identification: 00cdce4c
W_AddFile: Data\jDoom\DOOM.gwa
W_AddFile: Data\Doomsday.wad
W_AddFile: Data\jDoom\jDoom.wad
IWAD identification: 00056533
Parsing user.cfg.
Reading definition file: Defs\Doomsday.ded
Reading definition file: defs\jDoom\jDoom.ded
138 sprite names
974 states
140 things
8 lights
112 sound effects
68 songs
335 text strings
27 particle generators
22 animation groups
49 surface decorations
69 map infos
6 finales
Sys_Init: Setting up machine state.
Sys_Init: Initializing keyboard, mouse and joystick.
Sys_InitTimer.
Sys_InitMixer: Realtek AC97 Audio
Sfx_Init: Initializing DirectSound...
DS_DSoundInit: EAX initialized.
Sfx_InitChannels: 16 channels.
DS_EAXSetdw (prop:11 value:2) failed. Result: 80004001.
DS_EAXSetdw (prop:2 value:-10000) failed. Result: 80004001.
DS_EAXSetf (prop:5 value:0.372500) failed. Result: 80004001.
DS_EAXSetdw (prop:3 value:0) failed. Result: 80004001.
DS_EAXSetf (prop:4 value:1.300000) failed. Result: 80004001.
DM_WinMusInit: 1 MIDI-Out devices present.
DM_WinMusInit: MIDI initialized.
S_Init: OK.
R_Init: Init the refresh daemon.
R_InitModels: Initializing MD2 models.
R_InitModels: Done in 0.00 seconds.
Net_InitGame: Initializing game data.
GL_Init: Initializing Doomsday Graphics Library.
DG_Init: OpenGL.
drOpenGL.Init: OpenGL driver not accelerated!
Use the -allowsoftware option to bypass this.



How do I fix this.

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I guess from the looks of it your video card (or, if I'm seeing this correctly, your motherboard's onboard video chip) doesn't support OpenGL. There's not a lot you can do about that outside of buying a new card that does support it.

Otherwise, you might look for new drivers for what you have already, though I don't believe that's the case...

Just don't quote me on that. I've been known to be wrong.

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Doomsday worked before. I moved the folder to another folder and it went fretzy on me. It wouldn't run cause I moved it. So I re-installed the program and it still gave me the same thing. So I deleted it and reinstalled. Now it's giving me this.

Doomsday runs fine on a GeForce2. But I'm about to upgrade to something I can afford which is the GeForce4 FX5500. But I am certainly possitive it can run with GeForce 2 since I don't run Jdoom.

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