Dron Posted January 3, 2006 ... you people fall for sarcasm too easily 0 Share this post Link to post
Dittohead Posted January 3, 2006 Dron said:... you people fall for sarcasm too easily It was too easy. I'm sorry, I couldn't resist. 0 Share this post Link to post
-_DLD_- Posted January 3, 2006 Dittohead said:It was too easy. I'm sorry, I couldn't resist. Damn you, Dittohead! >:\ 0 Share this post Link to post
madmax Posted January 3, 2006 are you guys sure or are you guys just pulling my lag 0 Share this post Link to post
Graf Zahl Posted January 3, 2006 zap610 said:Best bet is to expect it by 2145. Don't be so pessimistic! It will be released this year. Judging from the current state of things rather sooner than later. 0 Share this post Link to post
Dutch Doomer Posted January 3, 2006 Take all the time you guys need, I can wait for it im sure this mapset will blow me away :) 0 Share this post Link to post
Enjay Posted January 3, 2006 zap610 said:Best bet is to expect it by 2145. Come on guys. It's just gone 21:47 here. where is it dammit. ;) 0 Share this post Link to post
-_DLD_- Posted January 3, 2006 zap610 said:Best bet is to expect it by 2145. What are we talking about here? KDiZD or Mordeth 2? 0 Share this post Link to post
Lutrov71 Posted January 4, 2006 -_DLD_- said:What are we talking about here? KDiZD or Mordeth 2? KDiZD. 0 Share this post Link to post
-_DLD_- Posted January 4, 2006 I guess that comment slipped under your sarcasm detector. Heh. Hopefully we'll see Mordeth 2 before 2010, eh? 0 Share this post Link to post
Tormentor667 Posted January 14, 2006 Time for some new screenshots for you guys ;) 0 Share this post Link to post
Tormentor667 Posted January 14, 2006 Just to let you know: We are working! :) 0 Share this post Link to post
Lüt Posted January 14, 2006 Looking good. I've been waiting to see some slope-based rock detail like in that last shot. Looks better than I imagined it could. 0 Share this post Link to post
Relica Religia Posted January 14, 2006 Holy crap. Are you guys sure you know when to stop? :P 0 Share this post Link to post
Graf Zahl Posted January 14, 2006 Relica Religia said:Holy crap. Are you guys sure you know when to stop? :P Sure. When all the maps are done. 0 Share this post Link to post
renagade Posted January 14, 2006 Holy ****! This looks awesome.. better than Jdoom, cant wait for this to come out. * goes back to making his map * 0 Share this post Link to post
Liberation Posted January 15, 2006 The detail is amazing i give you that, but will the game play live up to the hype ei. fun?? 0 Share this post Link to post
esselfortium Posted January 15, 2006 This looks amazing. Great work :) 0 Share this post Link to post
XeniorCastor Posted January 15, 2006 Impressive :) I wish that i could map like that 0 Share this post Link to post
Scuba Steve Posted January 15, 2006 renagade said:Holy ****! This looks awesome.. better than JdoomI didn't know JDoom was a mod it could be compared to. 0 Share this post Link to post
Nightmare Doom Posted January 15, 2006 Okay off topic question... Is there going to be a Doom II: Hell on ZDoom? 0 Share this post Link to post
renagade Posted January 15, 2006 Scuba Steve said:I didn't know JDoom was a mod it could be compared to. No.. i was comparing the graphics of the Jdoom engine to the mod's graphics o.o 0 Share this post Link to post
Graf Zahl Posted January 15, 2006 Nightmare Doom said:Okay off topic question... Is there going to be a Doom II: Hell on ZDoom? If there is a sequel there's the Shores of ZDoom first. Doom 2's maps are probably not interesting enough for a similar undertaking. 0 Share this post Link to post
Captain Red Posted January 15, 2006 Is that spikey pink thing a weapon? 0 Share this post Link to post
Belial Posted January 15, 2006 It's a new demon sprite. Look at the 2nd screenshot in the second post. 0 Share this post Link to post
Snarboo Posted January 15, 2006 Graf Zahl said:Doom 2's maps are probably not interesting enough for a similar undertaking. If there ever was a ZDoom adaptation of Doom II's levels, you could always take a different approach and create maps based on the level names rather than the actual levels. IE Entryway is an entrance to a facility, underhalls is a sewer or underground system connected to the facility you exited in the first map, etc. 0 Share this post Link to post