shotgunmasacre2 Posted October 6, 2005 Well, the wad has come to a block. After I finshed the first few maps, I thought that I may change something. The wad seemed to be retarded, and I wanted to change it. Before I started the project I wonderd if it were even possible to make all hell levels. But at the beginning I saw that it was to hard to find a way to do this. Recently I have thought that I should go back to that idea. So, my question is this, is it possible to have all of the maps have some type of sky texture from hell levels? When you enter the lumpname this determines the sky texture, so is there some way that I can make all of the sky textures hell related? 0 Share this post Link to post
MacWadMaker Posted October 7, 2005 You can make the sky flat whatever you want, you just need a lump editor that supports flats and a graphics program. 0 Share this post Link to post
shotgunmasacre2 Posted October 9, 2005 Where would I be able to find one of those? 0 Share this post Link to post
MacWadMaker Posted October 11, 2005 Post 100... Yay!!! Look Here http://www.doomworld.com/classicdoom/utils/editors.php I am a Mac user so I'm not sure if these support flats. Deimos for Mac does not do flats... only wall textures, sprites and sounds. You will want to look at Wintex/DEUtex or something of the like. 0 Share this post Link to post
Scientist Posted October 11, 2005 You want XWE You'll need to replace the sky images with your new hell sky images. To do this you need hell sky images with the names of the original skies in your pWAD. The skies are called rsky1, rsky2 and rsky3. So make a hell sky (256x128 pixels) and save it as sky1.bmp (be sure to use the doom pallette). Now use XWE to load this image in your pWAD (in XWE; entry->load) 0 Share this post Link to post