Dutch Doomer Posted October 24, 2005 Screens: Some tech map im working on for Zdoom, tell me what you think of this one. Just played my map with Gzdoom also, it looks much better :) 0 Share this post Link to post
esselfortium Posted October 24, 2005 Wow, this looks really nice so far; I'd like to see some more of your screens from it. :) Mike 0 Share this post Link to post
Epyo Posted October 24, 2005 The populace demands an episode! Single-maps are lame and disposable! Peas and carrots peas and carrots peas and carrots! and blackish voidish nowhereland map is one theme I always wanted to try, mostly because it sounds easy, so have fun with that one. 0 Share this post Link to post
Belial Posted October 25, 2005 OH YES! Expect another IRC review ;) And yeah I was playing Total Control on UV when writing the last one (kinda forgot to reply to that). 0 Share this post Link to post
cycloid Posted October 25, 2005 i'm liking the look of that. in fact i'm insanely jelous that i didnt use that combo of sky,light and dark tech before, bugger! 0 Share this post Link to post
Dutch Doomer Posted October 25, 2005 Thanks for the replies. Well before I start making my map I select textures that match good together. As for the map its going to be an short one I think it will have about 5 minutes playing time when its done. I do hope short maps are populair here..... 0 Share this post Link to post
sitters Posted October 29, 2005 Looks good dutch, Keep on going with that stuff. Greetings. 0 Share this post Link to post
Dutch Doomer Posted October 29, 2005 Thanks sitters the map is 100% done now, im going to upload it sometime tomorrow. I am pleased on how the map turned out, it still is easy on UV too :) Im allready working on textures and decorate monsters for my next map. Im planning to make my next map pretty hard on UV, on all lower skill levels it will be easy to play. So im creating a few decorate monsters that will only appear on UV, so people who dont like them can still enjoy it on an lower skill level. 0 Share this post Link to post
Dutch Doomer Posted November 4, 2005 Hangar 27 is done its an small 5 minute map give it a go please :) http://www.doomworld.com/idgames/index.php?id=13911 0 Share this post Link to post
ellmo Posted November 5, 2005 *downloading* Hey, what's the texture pack you have used? 0 Share this post Link to post
Dutch Doomer Posted November 5, 2005 Nick Baker's 5th episode textures, I got it from the afterglow website. Have fun im off to bed now :) 0 Share this post Link to post
Sporku Posted November 6, 2005 Screenshots look impressive, as does the pallette. Reminds me of the pallette I made for Simplicity.. nice blues and greens. :D 0 Share this post Link to post
Dutch Doomer Posted November 6, 2005 I liked your palette very much so I used XWE to modify the original doom palette. Don't worry I didn't ripped yours I respect you too much for that :) This palette really enhances the look if my map, the original colors are just way too bright. I worked hours on mine the colors are still a bit pale atm, but its getting there sooner or later. Im glad you liked it. 0 Share this post Link to post
-_DLD_- Posted November 6, 2005 Heh, awesome. Yet another good-looking map from t3h Devil. 0 Share this post Link to post
Tormentor667 Posted November 7, 2005 Looks good but I have a little hint: Try to add some more open large areas with more large height differences to this map to make it look more different from your previous work. 0 Share this post Link to post
Dutch Doomer Posted November 7, 2005 Well I had one open area but it got scrapped cause it did look boring/ugly. I suck at making large open areas, it never looks good enough for me. Im going to try to make an big courtyard wih an black tower in the center. 0 Share this post Link to post
shotgunmasacre2 Posted November 7, 2005 Great I will be looking foward to it. The palette seems to coincide well with the archeitechture of the map. Keep it coming! 0 Share this post Link to post
Tormentor667 Posted November 7, 2005 dutch devil said:Well I had one open area but it got scrapped cause it did look boring/ugly. I suck at making large open areas, it never looks good enough for me. Im going to try to make an big courtyard wih an black tower in the center. Well that's one of the few problems in your maps. If you start playing them, you love them because they look awesome. The problem is that all the design of your rooms look very repeatable all the time, nothing new to look on for the player. With larger open areas or large rooms you can improve the maps a lot! 0 Share this post Link to post
Hobbs Posted November 7, 2005 Awesome screens. I look forward to this. 0 Share this post Link to post
DumbSCRIPTguy Posted November 10, 2005 Looks good, but pictures are too small. 0 Share this post Link to post
Dutch Doomer Posted November 10, 2005 DumbSCRIPTguy said:Looks good, but pictures are too small. Ahem did you do clicky clicky on those thumbnails... 0 Share this post Link to post
Dutch Doomer Posted November 17, 2005 Thanks but this map is on hold atm, im working on an tech map right now. 0 Share this post Link to post
188DarkRevived Posted November 18, 2005 I liked those first screenshots. In a way they really made me feel nostalgic about TNT Evilution from Final Doom. And that's a good thing. Why's the map currently on hold? Whatever the final product turns out to be, I trust that it won't disappoint. Cheers! 0 Share this post Link to post
Dutch Doomer Posted November 18, 2005 Cause I keep making stupid corridors, I want to give this map something different than corridor after corridor. Boring stupid gameplay if you ask me, I want large open areas for this map. The void idea I have isn't working out either, so before ill scrap the whole thing im putting it aside for a while. 0 Share this post Link to post