z34chris Posted October 27, 2005 Besides Ruby Doom, are there any other programs that convert a bitmap image to a doom map? Chris 0 Share this post Link to post
jetflock Posted October 31, 2005 that would be insanely interesting....was looking for one a couple months back. 0 Share this post Link to post
Kenny McCormick Posted October 31, 2005 I have a book on the actual code needed to pull bitmaps in as sprites, but one of my friends is borrowing it at the moment. 0 Share this post Link to post
Epyo Posted October 31, 2005 That's completely different and rather boring. This sounds really cool, how does it work? Different brightness levels on the picture change the brightness on the map? Different textures correspond to different colors on the bmp? Maybe there's floor height difference depending on brightness of each pixel? 0 Share this post Link to post
z34chris Posted October 31, 2005 AFAIK (lol, always wanted to use that one...) The bitmap to wad program takes in a black and white bitmap where the line drawings supposedly correspond to sectors/lines. This would just be a way to get a map roughed out so that further detail work can be done. Those ideas do sound good to have different shades and different colors for different things, textures, heights and light levels. Thats about the extent that I would take it, no sense in trying to recreate a map editor when you can just rough a map then use a map editor for detail work. What would kick ass is to have the map creation inside of a 3D environment, possible but messy. Chris 0 Share this post Link to post
Scientist Posted November 1, 2005 There is the ZDoom Terrain Generator http://forum.zdoom.org/potato.php?t=6200 0 Share this post Link to post