TheLazenby Posted October 28, 2005 Topic title says it all - how do I get 3d models in "Doom 64"?? Is there another file that I have to download or something?? 0 Share this post Link to post
iori Posted October 28, 2005 Yay, you don't! It's not meant for them anyway. 0 Share this post Link to post
TheLazenby Posted October 28, 2005 Oh, OK. I thought you could because it still has the 3D models option in the control panel, but I suppose that's a Doomsday standard, then. It would be cool though :-) 0 Share this post Link to post
Koko Ricky Posted November 3, 2005 Someone should seriously make a 3-D model pack add-on for the Doom 64 TC, that would rock ass. 0 Share this post Link to post
-_DLD_- Posted November 3, 2005 Or one for ZDooM, if there isn't one already. 0 Share this post Link to post
ShaneAmp Posted November 4, 2005 id like to see doom 64 models ro, i think the DOOM DS projects models are gonna be based on them. 0 Share this post Link to post
Monkey D. Luffy Posted November 4, 2005 I don't mean to derail the topic, but I downloaded the Doom 64 Absolution TC recently, and I can't for the life of me get it to work. Double clicking the Absolution.exe doesn't work, and using the OpenGL.bat just makes my resolution 640x480 while Absolution crashes and asks me if I want to send an error report. Any help with this (or with that weapon mod I started a topic about) would be appreciated. 0 Share this post Link to post
kc32 Posted November 6, 2005 I think Graf Zahl's working on putting models into GZdoom. No idea when we'll see it, though. 0 Share this post Link to post
ellmo Posted November 6, 2005 kc32 said:I think Graf Zahl's working on putting models into GZdoom. No idea when we'll see it, though. Even he doesn't seem to know. The certain thing... wait, make that two certain things are: 1.It's not going to happen soon. 2.We all would dearly like it to happen. 0 Share this post Link to post
kristus Posted November 6, 2005 ellmo said:We all would dearly like it to happen. Define, WE. Personally I don't give a shit. Only time I've used 3d models was when I tried some TC for Doomsday. Alien dimension something. 0 Share this post Link to post
Kaiser Posted November 6, 2005 the tc doesn't support models. Why would anyone want ugly models in a 2d-1/2 game engine anyways? 0 Share this post Link to post
sitters Posted November 7, 2005 Kaiser said:the tc doesn't support models. Why would anyone want ugly models in a 2d-1/2 game engine anyways? I love models. Greetings. 0 Share this post Link to post
Nmn Posted November 7, 2005 Couple years ago I wanted to make a Doom64 models pack, due that the sprites for Doom64 ARE rendered models. That is, I wouldn't be putting 10000 poly stuff in the engine ofcourse :P But I believe with proper skinning it would come out nice. But the idea died due to my lack of abilities :/ Come to think of it.. it's a good idea for November evenings, now that I got skills. 0 Share this post Link to post
ShaneAmp Posted November 7, 2005 i dont particularly like the models in doom either, but it would be a nice option. Some hi-rez sprites would be much better though. 0 Share this post Link to post
Sporku Posted November 7, 2005 ShaneAmp said:i dont particularly like the models in doom either, but it would be a nice option. Some hi-rez sprites would be much better though. Umm.. The Doom 64 TC already uses high resolution sprites. 0 Share this post Link to post
shotgunmasacre2 Posted November 7, 2005 Cant you just upload the wad via the jdoom launcher? I tired this and it worked althogh all of the weapon sprites and monster sprites were from the jdoom resource pack, but it was ok to play in 3d. 0 Share this post Link to post
TheDarkArchon Posted November 7, 2005 Um...you aren't supposed to use KickStart with Doom 64 0 Share this post Link to post
Kaiser Posted November 7, 2005 because the tc has its own executable that launches just by clicking on it without the need for a launcher. 0 Share this post Link to post
shotgunmasacre2 Posted November 7, 2005 I knew that. Kickstart was able to run the wad until the third level where some of the textures or sprites became corrupted and then I had to reinstall doom 64 all over all though the process was easy. EDIT: Wait, you are the one who created the Outcast levels so you probably know more then I do. BTW, great work on the outcast levels those were so much fun to play. 0 Share this post Link to post
Sporku Posted November 7, 2005 He's also the one that created (for the most part) the Doom 64 TC, so I imagine he'd know A LOT about it. :P 0 Share this post Link to post
ShaneAmp Posted November 8, 2005 higher than the original, but i mean hi-rez as in what could have been made from those models for DOOM64. Something that would look right with the hi-rez textures. 0 Share this post Link to post
shotgunmasacre2 Posted November 8, 2005 BTW, I wanted to know if it possible to create a doom wad using the textures that are used in the doom64 tc. I use doombuilder and you can upload the textures and sprites view the configuration screen. Would this work even if you use zdoom doom in hexen format? 0 Share this post Link to post