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BlackFish

12 ut2004 style (6 sided) skyboxes released for GZdoom/ZDoomGL

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I came across some ut2004 skyboxes made by Hazel H. and I decided to experiment with them and then I made clones of these skyboxes to GZdoom! Now here we have 12 6 sided skyboxes that look great ingame.

GZdoom and ZDoomGL link if somebody can give me the link for the latest version. :)
Original Thread by Hazel H. and Previews
The Skyboxes for GZdoom/Zdoomgl
PNG Versions of the Skyboxes
Screenshots of one of the Skyboxes

For those wondering what the difference between 6 sided and single texture skys look like..

Normal: Look all the way up or down in a gl port and you'll see a "void".
6 Sided: Look all the way up or down in a gl port and you'll actually see a texture.

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those are amazing. damn i am so confused though. im downloading as we speak, but just a question. i heard gzdoom is basically just zdoomgl with "3d floors". what are 3d floors? i dont see any difference as i play. am i supposed to use a pwad that supports it or something?

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6-sided skyboxes? That's not quite a skybox now is it?

Unreal engines always used skyrooms, and the rooms would be a subtracted cylinder with a texture mapped across it

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gargoylol said:

6-sided skyboxes? That's not quite a skybox now is it?


There are six sides on a cube or "box" are there not?

EDIT: Shots of espi's zoom forest track with the hl2 lost coast skybox:

http://mike.mancubus.net/projects/gzdoom/DOOM0002.jpg
http://mike.mancubus.net/projects/gzdoom/DOOM0003.jpg
http://mike.mancubus.net/projects/gzdoom/DOOM0004.jpg
http://mike.mancubus.net/projects/gzdoom/DOOM0005.jpg

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