Grazza Posted November 15, 2005 I improved Map17 UV Tyson to 0:47. Maybe I'll leave this one alone for a while now. :) 0 Share this post Link to post
Kristian Ronge Posted November 15, 2005 I liked your 0:50 Tyson run, there, Graham. Very nice. Three more max runs from me. Fillers. Map 1 in 0:30, map 3 in 0:58 and map 16 in 0:31. Demos here. 0 Share this post Link to post
Gusta Posted November 16, 2005 Max times from me: map06 - 2:59 (crap, 1st exit waits for improvement) map13 - 0:31 (good one) map15 - 0:40 (good one) map16 - 0:35 (Kristian already did better, I wasted SG shot there, that's it:)) 0 Share this post Link to post
Grazza Posted November 16, 2005 Gusta's "good ones": 2s13-031 2s15-040 0 Share this post Link to post
Kristian Ronge Posted November 16, 2005 Gusta, using the chaingun more on map 15 is quicker. ;-D 0 Share this post Link to post
Gusta Posted November 16, 2005 Ehhhh :)))) Seems thats true ... surely. (improved easily to 35, 34 will go later..) EDIT: Made 34sec, another route surprise from you, Kristian? :) 0 Share this post Link to post
Kristian Ronge Posted November 16, 2005 No more surprises :-) Looking forward to the new run. 0 Share this post Link to post
Grazza Posted November 17, 2005 Gusta's new map15 UV Max: 2s15-034 No one trying Tyson on this map? 0 Share this post Link to post
Kristian Ronge Posted November 17, 2005 Tyson is tedious and boring for that map. :-P But max is fun, so I improved the map 15 max run to 0:33. It could be improved with a little more work, but I won't go for it. Good luck with 0:32 (or lower), Gusta! 0 Share this post Link to post
Gusta Posted November 17, 2005 Woo great time Kristian! It's yours for now, I am sorry I will not go for :32 as I haven't been able to do :33. Maybe later... Oh well tyson run wouldn't be a problem here. Btw. Yesterday I tried map02 and did a first exit (after two tries) in 2:22. But only funny thing on that is a file name - 2s02-222 :)It's not really a fun map foor good maxkill. 0 Share this post Link to post
Anima Zero Posted November 17, 2005 I did a map05 UV -fast in 1:02. First exit. I'm not doing this level again on UV -fast I assure you. This was hell to get as is (200+ attempts!) >_<. Sending to Ops now. 0 Share this post Link to post
Schneelocke Posted November 17, 2005 Anima Zero said:This was hell to get as is (200+ attempts!) >_<. Whoa. I *really* admire your patience. :) 0 Share this post Link to post
Opulent Posted November 18, 2005 Anima: http://www.doomworld.com/sda/dwdemo/2s05f102.zip and I hope you take just as many tries getting a girl pregnant. :P 0 Share this post Link to post
Anima Zero Posted November 18, 2005 Opulent said:Anima: http://www.doomworld.com/sda/dwdemo/2s05f102.zip and I hope you take just as many tries getting a girl pregnant. :P Very funny :). That made my day ^_^. That being said, did another UV -fast. This one for map17 with a time of :32. A :30 or :31, maybe less, should go on this level. I just couldn't get that after 155 attempts, so I'll just send my :32 run to Ops. 0 Share this post Link to post
Opulent Posted November 19, 2005 oops, forgot to post... sorry. Anima: http://www.doomworld.com/sda/dwdemo/2s17f032.zip 0 Share this post Link to post
Gusta Posted November 19, 2005 Very cool your fast runs Anima. Btw Are you up to complete all 17 levels in -fast? It seems that we could do all speeds, maxers, fasts and as many as possible tyson runs and release the whole big pack :)What do you think Anima? Grazza? Kristian? 0 Share this post Link to post
Grazza Posted November 19, 2005 Gusta said:It seems that we could do all speeds, maxers, fasts and as many as possible tyson runs and release the whole big pack :)What do you think Anima? Grazza? Kristian? Why not - we seem to be moving towards that goal. Pacifist is another category where we already have quite a few and could add more. Presumably a few NMs could be done too. Here's another gap in the Max table filled: map10 UV Max in 0:50. I imagine Tyson won't be much fun on this map. 0 Share this post Link to post
Gusta Posted November 19, 2005 ...and some new times from me: map02 max - 1:49 map04 max - 1:23 map12 tyson - 1:39 map15 tyson - 2:08 Sending them to Grazza. 0 Share this post Link to post
Grazza Posted November 19, 2005 Gusta: 2s02-149 2s04-123 2s12t139 2s15t208 0 Share this post Link to post
Anima Zero Posted November 19, 2005 Gusta said:Very cool your fast runs Anima. Btw Are you up to complete all 17 levels in -fast? Well, why not :)? I did 4 more UV -fast runs this morning. Levels and Times: Map02- 2:10 (Not bad. Little bad aiming early on though) Map06- 3:13 (Tough UV -fast map. Not as tough as map05 UV -fast) Map07- 0:53 (I don't like fighting in dark corridors :P) Map10- 0:56 (Yes, it was possible to get a UV -fast on this map ^_^) Packaged them all up in one zipfile called 2sflmps2 and going to send it to Ops now. 0 Share this post Link to post
Grazza Posted November 19, 2005 If we're looking to fill these tables, I guess we need some tablefillers... map10 UV Tyson in 4:31. Yes, I saw its leg off. Probably not worth watching. 0 Share this post Link to post
Gusta Posted November 19, 2005 I am adding two more possible tyson runs: map01 in 1:07 map16 in 2:25 Map 01 was easy and fun, map 16 was hard and horrible :-) 0 Share this post Link to post
Opulent Posted November 19, 2005 Anima: http://www.doomworld.com/sda/dwdemo/2sflmps2.zip 0 Share this post Link to post
Grazza Posted November 19, 2005 Busy day, heh. :) Gusta: 2s01t107 2s16t225 I also did another one. Initially I was just looking to demonstrate a route improvement, but in the end put in some effort to make it a decent demo: map04 UV Max in 1:10. 0 Share this post Link to post
KwadDamyj Posted November 19, 2005 Pardon me for being off-topic and a n00b, but may I ask what the concept of 2sectors is when it seems like each level has notably more than 2 sectors? 0 Share this post Link to post
Schneelocke Posted November 19, 2005 KwadDamyj said:Pardon me for being off-topic and a n00b, but may I ask what the concept of 2sectors is when it seems like each level has notably more than 2 sectors? They don't have more than 2. It's just that there's no requirement that a sector has to consist of a single, connected piece. :) EDIT: removed a duplicated "just". 0 Share this post Link to post
KwadDamyj Posted November 19, 2005 Schneelocke said:They don't have more than 2. It's just that there's just no requirement that a sector has to consist of a single, connected piece. :) Ooooooh. Gotcha. =P 0 Share this post Link to post
Gusta Posted November 19, 2005 Just open it in a editor and you will see.. I hadn't believed too :) Grazza: Thanks for nice route improvement on map04. I would never found it. I am anxious if I ever found the shortest route somewhere on a first try :) Btw. Already improved the time to 1:07, I'll se if something lower will come. 0 Share this post Link to post
DomRem Posted November 19, 2005 Hey guys, I hope you don't mind me joining in. :) Since you're trying to fill the table, I did one that hasn't been submitted yet: MAP14 UV Speed in 0:18. First exit, and I get impatient with hitscanners quickly, so this can be improved by a couple seconds. While I'm submitting that, I might as well include my MAP03 UV Speed in 0:11. I recorded this over a month ago. The problem is that, due to not including the complevel in the command line and stupidly not checking the .cfg, this demo is in complevel -1 instead of 1, and I had no luck whatsoever trying to re-do it (Best time = 0:15, but that was only after about a half hour, so I'm sure it can be done). 0 Share this post Link to post