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Kinkyfriend

A common question...

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How do I get hi res textures for zdoom based ports to work? and what size limits are there?

I'm currently working on a high res package for my game project...


My bad, I should have asked this at the editing section instead... some mod can delete this thread..

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For flats, you can have 64x64 (Standard), 128x128 (scaled to 64x64) or 256x256 (Likewise). Flats cannot be PNGs

As for textures, I don't know the specifics. All I know is that it has to be done via the TEXURE1 lump.

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TheDarkArchon said:

For flats, you can have 64x64 (Standard), 128x128 (scaled to 64x64) or 256x256 (Likewise). Flats cannot be PNGs

As for textures, I don't know the specifics. All I know is that it has to be done via the TEXURE1 lump.



uhm that didn't help much but thanks anyway :) I would think flats could be at least up to 512*512 pixels or so. And textures 2048*2048.. my sky textures are 2048*1024...

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