doomisfun Posted November 11, 2005 I have some experience making wads, but am new to doom builder and having some difficulty. The problem I am having is that after I go into 3d mode and choose textures for my walls, then test the map in zdoom, some of the textures I chose are the wrong textures. I am using the doom2.wad textures if that means anything. If anyone has any input or possible solutions to my problem your response would be greatly appreciated. 0 Share this post Link to post
doomisfun Posted November 11, 2005 maybe, doom builder somehow confused doom2 textures with doom1 ones. Has this happened to anyone else, or am I just an idiot who doesnt know anything. 0 Share this post Link to post
[KoZ]MatthewPe2 Posted November 11, 2005 give your parameters then please 0 Share this post Link to post
TheDarkArchon Posted November 11, 2005 You didn't plug in Doom.wad in for the Doom II config, did you? 0 Share this post Link to post
doomisfun Posted November 11, 2005 no the doom1.wad is not configured for doom2, but doom1 textures (when I am editing for doom1) work fine. To specify my problem further when I use some (not all of them give wrong textures) textures like the large marble baron face turns into the sandstone looking texture; the ghoulish laughing faces turn into a door texture and one of the grating textures turns into the slime waterfall. All of my textures look fine when I am editing in 3d mode but when I test it some (maybe one third) are switched on me making my level look like crap. I am editing in zdoom doom in doom format if that means anything, and am testing the map with zdoom. 0 Share this post Link to post
Bloodshedder Posted November 11, 2005 I had a problem like this. Turns out I was testing the map with ZDoom using the Doom 2 IWAD by accident, when I was making a Doom 1 map. ZDoom replaces the missing textures (with a seemingly semi-random replacement) automatically. 0 Share this post Link to post