alando1 Posted November 16, 2005 I am now making a DECORATE lump for a wad and I need someone to tell me how I can make the color of the character a certain color like red or blue. I don't want to use the bits code you would use in DEHACKED. Please assist! -Alando1 0 Share this post Link to post
SyntherAugustus Posted November 16, 2005 going here may get you a faster answer http://www.Zdoom.org/ look in the wiki or the forum. 0 Share this post Link to post
Captain Red Posted November 16, 2005 http://www.zdoom.org/wiki/index.php?title=CreateTranslation 0 Share this post Link to post
Enjay Posted November 16, 2005 From this page http://www.zdoom.org/wiki/index.php?title=DECORATE You can add the following to an actor definition. Translation1 <x> - <x> is 0, 1, or 2 and corresponds to the standard Doom translations of gray, brown, and red. Translation2 <x> - <x> is 0-255 and corresponds to a translation you set up in a level using ACS. The second option is useful in conjunction with the stuff that Captain Red pointed you to. 0 Share this post Link to post
alando1 Posted November 17, 2005 Thank you guys. I'll try these codes. -Alando1 0 Share this post Link to post
TheDarkArchon Posted November 17, 2005 If you are using ZDoom 2.0.96x/GZDoom, you can also define translations in DECORATE like ACS. For example: Translation "168:191=192:207","224:231=160:167" The first one translates the reds in the actor to blues and the second one translates light yellows to dark yellows. The quote marks are important as is the comma. 0 Share this post Link to post
alando1 Posted November 19, 2005 Thanks guys, the translation code worked. Once again, Thank you. :) -Alando1 0 Share this post Link to post