Jump to content
Search In
  • More options...
Find results that contain...
Find results in...

I get this weird memory overusage in DB

Recommended Posts

Even if my map is huge already (over 20k linedefs) it just shouldn't take up this much memory. And another issue is the speed of the engine to render stuff in 3D mode. But that's not as important to look over I think.

Share this post

Link to post

This could be the memory af all textures and flats you browsed through. You can turn off resource caching options to save memory, also decreasing the number of undo levels can save some memory.

Share this post

Link to post

Very Wierd, i dont know anything in the doombuilder source that could cause that, unless youve got some extreme large wad loaded with alot of textures and resource precaching on...

Also i cared to notice you use a swedish language windows, cool, didnt know there where any swedish doomers other than me and kristus or whatever his name is. I'd really like to help you with your map, if you got any instant messages program or something, feel free to add me:

impClaw^hotmail.com *
impClaw^aol.com *
impClaw^yahoo.com *

(* change the ^ singns to @)


Share this post

Link to post

my computer doesnt even have that much memory. i don't usually come across a level that is half a gigabyte. maybe it is that doombuilder has the same textures cached in memory many times.

Share this post

Link to post

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now