Dodge_Demon Posted November 29, 2005 There was a wad released recently under the name WRW.wad, which used ZDoom's DECORATE feature to add new weapons to the game, unfortunately, when I went to play it, it gave me errors such as "'Inventory.pickupmessage' unknown actor property". Does anyone know how to fix this problem? 0 Share this post Link to post
Bashe Posted November 29, 2005 You absolutely HAVE to use version .96x. If you are not it WILL NOT work under ANY circumstances...96x is here: http://grubber.drdteam.org 0 Share this post Link to post
Graf Zahl Posted November 29, 2005 That WAD doesn't work with regular ZDoom. It requires either the unofficial build ( http://grubber.drdteam.org ) or GZDoom ( http://grafzahl.drdteam.org ) 0 Share this post Link to post
Dodge_Demon Posted November 29, 2005 So I'm guessing that it's not currently possible to use the decorate feature to create new weapons yet then for regular ZDoom? 0 Share this post Link to post
caco_killer Posted November 29, 2005 (from Zdoom.org) Q. Why haven't you incorporated all the DECORATE enhancements Graf Zahl gave you, you miserable cur? Why must we use an unofficial build if we want them? A. Because it has provisions for Use, Pickup, and Drop states for items. There is really nothing wrong with this, except they use what is essentially animation data to do this. To me, this seems like a kludge, and I don't especially want to implement a poor man's scripting language like this. 0 Share this post Link to post