Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
Bastet Furry

First editor ever?

Recommended Posts

I seem to recall DCK was released in the really early days, but I'm not sure how early, or even if it predates DEU.

Share this post


Link to post

The first editors did little more than move things around or maybe change them. Then you could also move the vertices, and maybe change textures. Eventually id's BSP code was released and more full-fledged editors were possible.

Share this post


Link to post

How good was WadAuthor when it was first released? Was it godly? Crappy?

People couldn't "prefer" DOOMBuilder, DeePsea, or XWE back in those days.

Share this post


Link to post

I had collected some old stuff here for the project 1994 wad, among which there are some archaic map editors. We do often call them "map editors" and they can well do that, though we use them to make maps, not usually simply edit existing ones. I'd call them "map utilities."

Share this post


Link to post

It's certainly the first one I downloaded and used and I was there pretty close to the start.

Share this post


Link to post

Aside from id's internal map utility, DoomED (OMG, original name!), DEU is the first map editor, AFAIK.

Share this post


Link to post

Yeah I remember downloading DEU from the same BBS I got DOOM shareware from back in the day. I'm fairly sure it was the first full map editor.

Oh how I rejoiced when I latter found DCK.

Share this post


Link to post
shotgunmasacre2 said:

I just want to see how editors coperated with computors and how hard it was to edit back when Doom was first out.


Hard? It isn't hard at all. It is just time consuming, since there is no 3d preview window available, and you have to run the game just to see what a new room looks like.
Other than that disadvantage, it's all an easy, straight-forward, linear routine: a) Insert the dots. b) Connect the dots. c)Highlight the lines in sequence to define a sector. c) Set the height variations. d) Set the texture preferences. e) Do the lighting.

Fun peanuts :)

Share this post


Link to post

Acually the first editor was a hex editor, the first WAD was made by a hex editor, wich makes it the first editor...

Share this post


Link to post

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×