GodCells Posted December 7, 2005 That port rocks. And I wonder do some improvements on the renderer are planned? Like correct floor rendering/walls and accurate billboarding? 0 Share this post Link to post
Quasar Posted December 7, 2005 Not sure what you mean by correct, unless you mean more accurate (decimal math on computers is never perfectly correct, only to within a degree of accuracy, and DOOM's is quite terrible). The only real way to improve accuracy in DOOM's rendering is to switch to floating point, but that cannot be done in a compatibility-oriented engine due to the need it creates to "thunk" between fixed-point and floating-point coordinates at every point where the engine interfaces with the renderer (for those not in the know, Visual C++ code calls a non-inlined function to do int<->float conversions, and that is horribly slow). 0 Share this post Link to post
GodCells Posted December 9, 2005 Ok, the renderer is still in fixed math... i understand. thanks for the info. 0 Share this post Link to post