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GodCells

Gfx engine question.

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That port rocks. And I wonder do some improvements on the renderer are planned? Like correct floor rendering/walls and accurate billboarding?

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Not sure what you mean by correct, unless you mean more accurate (decimal math on computers is never perfectly correct, only to within a degree of accuracy, and DOOM's is quite terrible).

The only real way to improve accuracy in DOOM's rendering is to switch to floating point, but that cannot be done in a compatibility-oriented engine due to the need it creates to "thunk" between fixed-point and floating-point coordinates at every point where the engine interfaces with the renderer (for those not in the know, Visual C++ code calls a non-inlined function to do int<->float conversions, and that is horribly slow).

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