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Alfred

getting errors in RInitTextures in zDaemon

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found another problem while using XWE... when I try to intialize my map in ZDaemon, I get message saying '#' errors in R_InitTextures...usually the number is 3 or 4 upwards of 64... but i'm not totally sure how to fix this... any ideas?

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Are you sure this is a problem with XWE, and not your WAD? To be honest from your description I don't have any ideas on how to fix this, or even where to begin.

If you can track down the problem, that would help. You could possibly do this by removing elements of your WAD and seeing if the error still persists. Once you don't get the error, keep adding back the stuff until you get it again - and when you get it you know it was what you have just added.

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Yea, i've been able to remove the problems in the past haveing this problem...Though usually I would have to resort to a backup file. I also would like to know how the extra textures mess up the wad's ablity to be loaded in ZDaemon...

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So... If you can pinpoint it, you could email me the WAD that gives the errors. Maybe I can track down the problem.

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